Marth vs Yoshi

Yoshi Matchup (Marth)

Marth vs Yoshi

Marth vs Yoshi is most stable when you stop playing directly into Yoshi's Neutral Air and Up Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Marth wants to stop Yoshi’s Jab 1, Jab 2, and Forward Tilt with Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f), then force Yoshi back outside Neutral Air and Up Air to keep stage control.
In Marth vs Yoshi, the stable plan is to avoid playing directly into Yoshi’s Neutral Air and Up Air and take the landing or ledge route before Yoshi can reset.
The table shows that Yoshi’s Jab 1, Jab 2, and Forward Tilt can be answered by Marth’s Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f), so those overcommitments should be cashed out immediately.
For Marth, Yoshi’s Neutral Air and Up Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMarth OOS Candidate MovesBarely Missed Moves
Jab 13-10
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (+2)
  • Up Smash (+3)
Jab 23-11
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (+1)
  • Up Smash (+2)
Forward Tilt5-16
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Tilt8-16
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Tilt8-9/-9/-10
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Dair (+3)
Dash Attack10-19
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Forward Smash14-27
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up Smash11-24
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down Smash7/22-33/-18
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Neutral Air3-3/-4/-4
  • None
  • Up B (+2)
Forward Air16-6/-7
  • Up B (5f)
  • OOS Uair (+2)
  • OOS Fair (+3)
  • OOS Nair (+3)
Back Air11/14/18-9/-8
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • Grab (+2)
  • OOS Bair (+2)
Up Air5-3
  • None
  • Up B (+2)
Down Air16/18/20/22/24/26/28/30/32/34/36/38/41-14
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Neutral B19
Side B32-29 to -27
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Up B16-30
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Down B7/27, 19-32, -32
  • Up B (5f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Dair (12f)
  • Up Smash (13f)
Grab14
Dash Grab16
Pivot Grab17

Win Condition Checklist

  • Marth should not play directly into Yoshi’s Neutral Air and Up Air; wait for Yoshi’s Jab 1, Jab 2, and Forward Tilt and answer with Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f).
  • After Marth blocks Yoshi’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f) immediately.
  • Marth should not mash after Yoshi’s Neutral Air and Up Air; take the landing route, escape route, or ledge route first.
  • Marth should finish stocks by breaking Yoshi’s landing and recovery routes so Neutral Air and Up Air does not get more neutral reps.

Actions to Avoid

  • Letting Yoshi start the exchange on Neutral Air and Up Air terms and giving Marth’s stage control away for free.
  • Having Marth block Yoshi’s Jab 1, Jab 2, and Forward Tilt but never answer with Up B (5f), OOS Uair (8f), OOS Fair (9f), and OOS Nair (9f).
  • Sending Marth too deep after Yoshi’s Neutral Air and Up Air and letting the reset punish the chase back.
  • Panicking at the ledge as Marth and simplifying Yoshi’s Neutral Air and Up Air-driven advantage sequence.

Reference Links

Related Pages