Mega Man vs Ganondorf

Ganondorf Matchup (Mega Man)

Mega Man vs Ganondorf

Mega Man vs Ganondorf is most stable when you stop playing directly into Ganondorf's Neutral Air and Back Air, punish Jab and Forward Tilt, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Mega Man wants to stop Ganondorf’s Jab, Forward Tilt, and Up Tilt with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), then force Ganondorf back outside Neutral Air and Back Air to keep stage control.
In Mega Man vs Ganondorf, the stable plan is to avoid playing directly into Ganondorf’s Neutral Air and Back Air and take the landing or ledge route before Ganondorf can reset.
The table shows that Ganondorf’s Jab, Forward Tilt, and Up Tilt can be answered by Mega Man’s OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), so those overcommitments should be cashed out immediately.
For Mega Man, Ganondorf’s Neutral Air and Back Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMega Man OOS Candidate MovesBarely Missed Moves
Jab7-8
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (+2)
  • OOS Nair (+2)
Forward Tilt10-17/-16
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Up Tilt60-14
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Down Tilt10-12
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (+2)
Dash Attack10-13/-11
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+1)
  • OOS Uair (+3)
Forward Smash29-24
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (+2)
Up Smash20-25
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (+1)
Down Smash15/35-39/-13
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (+1)
Neutral Air7/17(-7/-7)(-5/-6)
  • None
  • OOS Bair (+2)
  • Up Smash (+3)
Forward Air14-7/-7
  • OOS Bair (7f)
  • Up Smash (+1)
  • Grab (+3)
  • OOS Nair (+3)
Back Air10-4/-5
  • None
  • OOS Bair (+3)
Up Air8-6/-6/-6/-7/-7/-8
  • None
  • OOS Bair (+1)
  • Up Smash (+2)
Down Air16-9/-10
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Fair (+3)
Neutral B (1)70/80-20/-14
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Neutral B (2)70/80-14/-12
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (+2)
Side B (1)16
Side B (2)16
Side B (3)
Up B14
Down B (1)16-29
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Down B (2)16-34
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Mega Man should not play directly into Ganondorf’s Neutral Air and Back Air; wait for Ganondorf’s Jab, Forward Tilt, and Up Tilt and answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
  • After Mega Man blocks Ganondorf’s Jab, Forward Tilt, and Up Tilt, pick the reachable option from OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f) immediately.
  • Mega Man should not mash after Ganondorf’s Neutral Air and Back Air; take the landing route, escape route, or ledge route first.
  • Mega Man should finish stocks by breaking Ganondorf’s landing and recovery routes so Neutral Air and Back Air does not get more neutral reps.

Actions to Avoid

  • Letting Ganondorf start the exchange on Neutral Air and Back Air terms and giving Mega Man’s stage control away for free.
  • Having Mega Man block Ganondorf’s Jab, Forward Tilt, and Up Tilt but never answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
  • Sending Mega Man too deep after Ganondorf’s Neutral Air and Back Air and letting the reset punish the chase back.
  • Panicking at the ledge as Mega Man and simplifying Ganondorf’s Neutral Air and Back Air-driven advantage sequence.

Reference Links

Related Pages