ChatGPT Matchup Summary (Win Condition and Game Plan)
Mega Man wants to stop King K. Rool’s Jab 1, Jab 2, and Jab 3 with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), then force King K. Rool back outside Neutral Air and Forward Air to keep stage control.
In Mega Man vs King K. Rool, the stable plan is to avoid playing directly into King K. Rool’s Neutral Air and Forward Air and take the landing or ledge route before King K. Rool can reset.
The table shows that King K. Rool’s Jab 1, Jab 2, and Jab 3 can be answered by Mega Man’s OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), so those overcommitments should be cashed out immediately.
For Mega Man, King K. Rool’s Neutral Air and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Mega Man OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -16 |
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| Jab 2 | 3 | -20 |
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| Jab 3 | 5 | -21 |
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| Forward Tilt | 12 | -20/-18 |
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| Up Tilt | 5 | -21 |
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| Down Tilt | 13 | -17 |
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| Dash Attack | 7 | -38 |
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| Forward Smash | 19 | -29/—/-29/—/-29/-30 |
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| Up Smash | 6/19/22 | -55/-42 |
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| Down Smash | 22 | -29/-34 |
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| Neutral Air | 7 | -4/-5 |
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| Forward Air | 11 | -5/-6/-7/-7 |
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| Back Air | 18 | -7/-9 |
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| Up Air | 7 | -8/-9 |
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| Down Air | 14 | -9/-10 |
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| Neutral B | 25 | -25 |
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| Side B | 27 | -26 |
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| Up B | 11 | ** | ||
| Down B | 5 (Start of Counter) | ** | ||
| Grab | 8 | — | ||
| Dash Grab | 11 | — | ||
| Pivot Grab | 12 | — |
Win Condition Checklist
- Mega Man should not play directly into King K. Rool’s Neutral Air and Forward Air; wait for King K. Rool’s Jab 1, Jab 2, and Jab 3 and answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
- After Mega Man blocks King K. Rool’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f) immediately.
- Mega Man should not mash after King K. Rool’s Neutral Air and Forward Air; take the landing route, escape route, or ledge route first.
- Mega Man should finish stocks by breaking King K. Rool’s landing and recovery routes so Neutral Air and Forward Air does not get more neutral reps.
Actions to Avoid
- Letting King K. Rool start the exchange on Neutral Air and Forward Air terms and giving Mega Man’s stage control away for free.
- Having Mega Man block King K. Rool’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
- Sending Mega Man too deep after King K. Rool’s Neutral Air and Forward Air and letting the reset punish the chase back.
- Panicking at the ledge as Mega Man and simplifying King K. Rool’s Neutral Air and Forward Air-driven advantage sequence.