Mega Man vs Ivysaur

Ivysaur Matchup (Mega Man)

Mega Man vs Ivysaur

Mega Man vs Ivysaur is most stable when you stop playing directly into Ivysaur's Rapid Jab and Back Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Mega Man wants to stop Ivysaur’s Jab 1, Jab 2, and Rapid Jab Finisher with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), then force Ivysaur back outside Rapid Jab and Back Air to keep stage control.
In Mega Man vs Ivysaur, the stable plan is to avoid playing directly into Ivysaur’s Rapid Jab and Back Air and take the landing or ledge route before Ivysaur can reset.
The table shows that Ivysaur’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Mega Man’s OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), so those overcommitments should be cashed out immediately.
For Mega Man, Ivysaur’s Rapid Jab and Back Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMega Man OOS Candidate MovesBarely Missed Moves
Jab 17-17
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Jab 25-19
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Rapid Jab4/7/10…
Rapid Jab Finisher4-32
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Forward Tilt10/12/14/16/18/20/22-20
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Up Tilt7-18
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Down Tilt4-21
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Dash Attack4-27
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Forward Smash15-33
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Up Smash26-21
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Down Smash13-26/-25/-24
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (+2)
Neutral Air7/10/13/16/19/22/25/28-14/-14
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Forward Air14-8
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (+2)
  • OOS Nair (+2)
Back Air7/13-5/-4
  • None
  • OOS Bair (+3)
Up Air12-6
  • None
  • OOS Bair (+1)
  • Up Smash (+2)
Down Air11-9
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Fair (+3)
Neutral B7-34
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Side B24-14
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Up B15-22/-20
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Down B
Grab13
Dash Grab13
Pivot Grab13

Win Condition Checklist

  • Mega Man should not play directly into Ivysaur’s Rapid Jab and Back Air; wait for Ivysaur’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
  • After Mega Man blocks Ivysaur’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f) immediately.
  • Mega Man should not mash after Ivysaur’s Rapid Jab and Back Air; take the landing route, escape route, or ledge route first.
  • Mega Man should finish stocks by breaking Ivysaur’s landing and recovery routes so Rapid Jab and Back Air does not get more neutral reps.

Actions to Avoid

  • Letting Ivysaur start the exchange on Rapid Jab and Back Air terms and giving Mega Man’s stage control away for free.
  • Having Mega Man block Ivysaur’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
  • Sending Mega Man too deep after Ivysaur’s Rapid Jab and Back Air and letting the reset punish the chase back.
  • Panicking at the ledge as Mega Man and simplifying Ivysaur’s Rapid Jab and Back Air-driven advantage sequence.

Reference Links

Related Pages