Mega Man vs Simon

Simon Matchup (Mega Man)

Mega Man vs Simon

Mega Man vs Simon is most stable when you stop playing directly into Simon's Rapid Jab and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Mega Man wants to stop Simon’s Jab 1, Jab 2, and Rapid Jab Finisher with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), then force Simon back outside Rapid Jab and Forward Air to keep stage control.
In Mega Man vs Simon, the stable plan is to avoid playing directly into Simon’s Rapid Jab and Forward Air and take the landing or ledge route before Simon can reset.
The table shows that Simon’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Mega Man’s OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), so those overcommitments should be cashed out immediately.
For Mega Man, Simon’s Rapid Jab and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMega Man OOS Candidate MovesBarely Missed Moves
Jab 15-21
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Jab 23-23
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (+3)
Rapid Jab9/12/15…
Rapid Jab Finisher3-37
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Forward Tilt12-8/-7
  • OOS Bair (7f)
  • Up Smash (+1)
  • Grab (+3)
  • OOS Nair (+3)
Up Tilt10-17
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Down Tilt (1)7-31
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Down Tilt (2)8-42/-28
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Dash Attack10/13/16/19/22/24-26
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Forward Smash24-28/-26
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Up Smash16-27/-26
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (26f)
Down Smash14/20-33/-30/-27/-24
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
  • OOS Dair (+2)
Neutral Air8…-12/-11
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (+1)
  • OOS Uair (+3)
Forward Air14-6/-5/-8
  • None
  • OOS Bair (+2)
  • Up Smash (+3)
Back Air14-6/-5/-8
  • None
  • OOS Bair (+2)
  • Up Smash (+3)
Up Air14-6/-5/-8
  • None
  • OOS Bair (+2)
  • Up Smash (+3)
Down Air13-21/-23
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Neutral B30-6
  • None
  • OOS Bair (+1)
  • Up Smash (+2)
Side B19-15
  • OOS Bair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Fair (12f)
  • OOS Uair (14f)
Up B6/9/…**
Down B18**
Grab10
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Mega Man should not play directly into Simon’s Rapid Jab and Forward Air; wait for Simon’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
  • After Mega Man blocks Simon’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f) immediately.
  • Mega Man should not mash after Simon’s Rapid Jab and Forward Air; take the landing route, escape route, or ledge route first.
  • Mega Man should finish stocks by breaking Simon’s landing and recovery routes so Rapid Jab and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Simon start the exchange on Rapid Jab and Forward Air terms and giving Mega Man’s stage control away for free.
  • Having Mega Man block Simon’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
  • Sending Mega Man too deep after Simon’s Rapid Jab and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Mega Man and simplifying Simon’s Rapid Jab and Forward Air-driven advantage sequence.

Reference Links

Related Pages