ChatGPT Matchup Summary (Win Condition and Game Plan)
Mega Man wants to stop Sonic’s Jab 1, Jab 2, and Jab 3 with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), then force Sonic back outside Neutral Air and Side B to keep stage control.
In Mega Man vs Sonic, the stable plan is to avoid playing directly into Sonic’s Neutral Air and Side B and take the landing or ledge route before Sonic can reset.
The table shows that Sonic’s Jab 1, Jab 2, and Jab 3 can be answered by Mega Man’s OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f), so those overcommitments should be cashed out immediately.
For Mega Man, Sonic’s Neutral Air and Side B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Mega Man OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 3 | -13 |
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| Jab 2 | 2 | -16 |
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| Jab 3 | 4 | -26 |
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| Forward Tilt | 6/8 | -20 |
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| Up Tilt | 6(7)/13 | -20 |
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| Down Tilt | 6 | -15 |
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| Dash Attack | 5 | -38 |
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| Forward Smash | 18 | -19 |
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| Up Smash | 14… | -29 |
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| Down Smash | 12 | -34 |
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| Neutral Air | 6 | -5/-6/-7 |
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| Forward Air | 5/7/9/11/13/15 | -14/-14 |
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| Back Air | 13 | -10/-11 |
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| Up Air | 5/14 | -11/-9 |
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| Down Air | 17 | -17/-18 |
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| Neutral B | 17—82 | -22 to -16 |
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| Side B | 17 | +6 (hop)+8 (grounded, no charge)+11 (grounded, full charge)+11 (aerial, any) |
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| Up B | 4 | -7 |
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| Down B | 15/17/19/21 | -33 |
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| Grab | 7 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- Mega Man should not play directly into Sonic’s Neutral Air and Side B; wait for Sonic’s Jab 1, Jab 2, and Jab 3 and answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
- After Mega Man blocks Sonic’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f) immediately.
- Mega Man should not mash after Sonic’s Neutral Air and Side B; take the landing route, escape route, or ledge route first.
- Mega Man should finish stocks by breaking Sonic’s landing and recovery routes so Neutral Air and Side B does not get more neutral reps.
Actions to Avoid
- Letting Sonic start the exchange on Neutral Air and Side B terms and giving Mega Man’s stage control away for free.
- Having Mega Man block Sonic’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Bair (7f), Up Smash (8f), Grab (10f), and OOS Nair (10f).
- Sending Mega Man too deep after Sonic’s Neutral Air and Side B and letting the reset punish the chase back.
- Panicking at the ledge as Mega Man and simplifying Sonic’s Neutral Air and Side B-driven advantage sequence.