ChatGPT Matchup Summary (Win Condition and Game Plan)
Meta Knight wants to stop Bayonetta’s Jab 1, Jab 2, and Jab 3 with OOS Dair (7f), Up B (7f), Up Smash (8f), and OOS Nair (9f), then force Bayonetta back outside Rapid Jab and Neutral Air to keep stage control.
In Meta Knight vs Bayonetta, the stable plan is to avoid playing directly into Bayonetta’s Rapid Jab and Neutral Air and take the landing or ledge route before Bayonetta can reset.
The table shows that Bayonetta’s Jab 1, Jab 2, and Jab 3 can be answered by Meta Knight’s OOS Dair (7f), Up B (7f), Up Smash (8f), and OOS Nair (9f), so those overcommitments should be cashed out immediately.
For Meta Knight, Bayonetta’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Meta Knight OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 9 | -19 |
| |
| Jab 2 | 7 | -21 |
| |
| Jab 3 | 7 | -29 |
| |
| Rapid Jab | 6/10/14 | ** | ||
| Rapid Jab Finisher | 4/11 | -45 |
| |
| Forward Tilt (1) | 12 | -15 |
| |
| Forward Tilt (2) | 12 | -23 |
| |
| Forward Tilt (3) | 14 | -21 |
| |
| Up Tilt | 7/10/13 | -19/-10 |
|
|
| Down Tilt | 7 | -15 |
| |
| Dash Attack | 15 | -17 |
| |
| Forward Smash | 17 | -38/-39 |
| |
| Up Smash | 18 | -35 |
| |
| Down Smash | 17/22 | -32 |
| |
| Neutral Air | 9 | -6/-7/-16 |
|
|
| Forward Air (1) | 7 | -7 |
|
|
| Forward Air (2) | 7 | -8 |
|
|
| Forward Air (3) | 12 | -5 |
|
|
| Back Air | 11 | -5/-6 |
|
|
| Up Air | 9 | -5/-14 |
|
|
| Down Air | 18 | -23 |
| |
| Neutral B (1) | 17… | -32 |
| |
| Neutral B (2) | 42/47/57/62… | -29 |
| |
| Side B | 15/51 | -25/-26/-15 |
| |
| Up B | 6/11… | +0 |
| |
| Down B | 8 (start of counter) | — | ||
| Grab | 7 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- Meta Knight should not play directly into Bayonetta’s Rapid Jab and Neutral Air; wait for Bayonetta’s Jab 1, Jab 2, and Jab 3 and answer with OOS Dair (7f), Up B (7f), Up Smash (8f), and OOS Nair (9f).
- After Meta Knight blocks Bayonetta’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Dair (7f), Up B (7f), Up Smash (8f), and OOS Nair (9f) immediately.
- Meta Knight should not mash after Bayonetta’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
- Meta Knight should finish stocks by breaking Bayonetta’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.
Actions to Avoid
- Letting Bayonetta start the exchange on Rapid Jab and Neutral Air terms and giving Meta Knight’s stage control away for free.
- Having Meta Knight block Bayonetta’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Dair (7f), Up B (7f), Up Smash (8f), and OOS Nair (9f).
- Sending Meta Knight too deep after Bayonetta’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
- Panicking at the ledge as Meta Knight and simplifying Bayonetta’s Rapid Jab and Neutral Air-driven advantage sequence.