Meta Knight vs Pac Man

Pac Man Matchup (Meta Knight)

Meta Knight vs Pac Man

Meta Knight vs Pac Man is most stable when you stop playing directly into Pac Man's Dash Attack and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Meta Knight wants to stop Pac Man’s Jab 1, Jab 2, and Jab 3 with OOS Dair (7f), Up B (7f), Up Smash (8f), and OOS Nair (9f), then force Pac Man back outside Dash Attack and Neutral Air to keep stage control.
In Meta Knight vs Pac Man, the stable plan is to avoid playing directly into Pac Man’s Dash Attack and Neutral Air and take the landing or ledge route before Pac Man can reset.
The table shows that Pac Man’s Jab 1, Jab 2, and Jab 3 can be answered by Meta Knight’s OOS Dair (7f), Up B (7f), Up Smash (8f), and OOS Nair (9f), so those overcommitments should be cashed out immediately.
For Meta Knight, Pac Man’s Dash Attack and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMeta Knight OOS Candidate MovesBarely Missed Moves
Jab 14-12
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Jab 24-14
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Jab 34-24
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Forward Tilt5-17
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Up Tilt7-10
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (+2)
Down Tilt7-13
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Dash Attack10/19/28/37-3
  • None
Forward Smash16-25
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Up Smash11/15-24
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Down Smash15-30
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Neutral Air3-3/-4
  • None
Forward Air5-6
  • None
  • OOS Dair (+1)
  • Up B (+1)
  • Up Smash (+2)
  • OOS Nair (+3)
  • OOS Uair (+3)
Back Air9-8/-10
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (+1)
  • OOS Uair (+1)
  • Grab (+2)
  • OOS Bair (+2)
Up Air9-6
  • None
  • OOS Dair (+1)
  • Up B (+1)
  • Up Smash (+2)
  • OOS Nair (+3)
  • OOS Uair (+3)
Down Air6/13/20/27-10/-9
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Fair (+3)
Neutral B12(+7)-22/-20/-19/-17/-16/-18/-19/-14
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Side B24—42 | 35—53-42 to -54
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Up B4**
Down B12-11
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (+1)
Grab12
Dash Grab14
Pivot Grab15

Win Condition Checklist

  • Meta Knight should not play directly into Pac Man’s Dash Attack and Neutral Air; wait for Pac Man’s Jab 1, Jab 2, and Jab 3 and answer with OOS Dair (7f), Up B (7f), Up Smash (8f), and OOS Nair (9f).
  • After Meta Knight blocks Pac Man’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Dair (7f), Up B (7f), Up Smash (8f), and OOS Nair (9f) immediately.
  • Meta Knight should not mash after Pac Man’s Dash Attack and Neutral Air; take the landing route, escape route, or ledge route first.
  • Meta Knight should finish stocks by breaking Pac Man’s landing and recovery routes so Dash Attack and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Pac Man start the exchange on Dash Attack and Neutral Air terms and giving Meta Knight’s stage control away for free.
  • Having Meta Knight block Pac Man’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Dair (7f), Up B (7f), Up Smash (8f), and OOS Nair (9f).
  • Sending Meta Knight too deep after Pac Man’s Dash Attack and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Meta Knight and simplifying Pac Man’s Dash Attack and Neutral Air-driven advantage sequence.

Reference Links

Related Pages