Meta Knight vs Palutena

Palutena Matchup (Meta Knight)

Meta Knight vs Palutena

Meta Knight vs Palutena is most stable when you refuse to overrespect the opponent's projectiles and keep pressure on the body through shield discipline and forward movement.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Meta Knight is strongest at speed-driven rushdown and combo-based advantage, while Palutena is strongest at speed-driven rushdown and combo-based advantage.
If you let the opponent pin you down with projectiles, they get to own spacing. The stable plan is to shield well, keep advancing, and pressure the body anyway.
The table shows reliable shield punishes on Down Smash, Up Smash, Forward Smash, Rapid Jab Finisher, and Forward Tilt, with OOS Dair, Up B, Up Smash, and OOS Nair showing up most often as the clean ways to take the turn back.
Do not force shield punishes on the relatively safer choices like Forward Air, Back Air, and Side B. It is usually better to read the landing or ledge route and punish the next action.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMeta Knight OOS Candidate MovesBarely Missed Moves
Jab 18-12
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Rapid Jab4/7/10…
Rapid Jab Finisher3-32
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Forward Tilt14/24-28
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Up Tilt8…-27
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Down Tilt14-17
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Dash Attack6-23/-21
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Forward Smash18-34/-36
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Up Smash18-34/-37
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Down Smash17-41/-42
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Neutral Air5…-10/-9
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Fair (+3)
Forward Air9-5
  • None
  • OOS Dair (+2)
  • Up B (+2)
  • Up Smash (+3)
Back Air8-5
  • None
  • OOS Dair (+2)
  • Up B (+2)
  • Up Smash (+3)
Up Air10…-12/-11
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (+1)
Down Air10-7
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (+1)
  • OOS Nair (+2)
  • OOS Uair (+2)
  • Grab (+3)
  • OOS Bair (+3)
Neutral B24/30/36-24
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Side B28/33/38/43/48/53/57-2
  • None
Up B**
Down B7 (Start of Counter/Reflect)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Do not chase the opponent’s projectiles by themselves; shield well, push the line forward, and keep pressure on the body.
  • After blocking Down Smash, Up Smash, Forward Smash, Rapid Jab Finisher, and Forward Tilt, answer immediately with OOS Dair, Up B, Up Smash, and OOS Nair so the opponent cannot keep the turn.
  • Do not force immediate retaliation on Forward Air, Back Air, and Side B; take the landing route, escape route, or ledge direction first.
  • Finish stocks through repeated landing traps and ledge pressure instead of overcommitting to single hard reads in center stage.

Actions to Avoid

  • Focusing only on clearing the opponent’s projectiles while shrinking your own chances to touch the body.
  • Swinging after every blocked Forward Air, Back Air, and Side B and feeding the whiff punish or reset the opponent wants.
  • Overchasing for the kill and giving up the positional lead you already earned.
  • Panic-jumping or panic-rolling from the ledge and making the opponent’s ledge trap too simple.

Reference Links

Related Pages