Meta Knight vs Pyra

Pyra Matchup (Meta Knight)

Meta Knight vs Pyra

Meta Knight vs Pyra is most stable when you stop playing directly into Pyra's Rapid Jab and Up Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Meta Knight wants to stop Pyra’s Jab 1, Jab 2, and Jab 3 with OOS Dair (7f), Up B (7f), Up Smash (8f), and OOS Nair (9f), then force Pyra back outside Rapid Jab and Up Air to keep stage control.
In Meta Knight vs Pyra, the stable plan is to avoid playing directly into Pyra’s Rapid Jab and Up Air and take the landing or ledge route before Pyra can reset.
The table shows that Pyra’s Jab 1, Jab 2, and Jab 3 can be answered by Meta Knight’s OOS Dair (7f), Up B (7f), Up Smash (8f), and OOS Nair (9f), so those overcommitments should be cashed out immediately.
For Meta Knight, Pyra’s Rapid Jab and Up Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMeta Knight OOS Candidate MovesBarely Missed Moves
Jab 13-14
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Jab 25-23
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Jab 35-24
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Rapid Jab9/13/17…
Rapid Jab Finisher6-25
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Forward Tilt12-10/-9
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Fair (+3)
Up Tilt11-19
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Down Tilt9-11/-9
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Fair (+3)
Dash Attack17-18
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Forward Smash20-34
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Up Smash15/17-47/-40
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Down Smash12/18-26/-28/-20/-22
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Neutral Air11-11/-11
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (+1)
Forward Air11-9
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Fair (+3)
Back Air16-9
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Fair (+3)
Up Air13-4
  • None
  • OOS Dair (+3)
  • Up B (+3)
Down Air17-9/-9
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Fair (+3)
Neutral B13/27/33—56/68/78/87/94-18 — -11
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (+1)
Side B14/16…74**
Up B13/41-48
  • OOS Dair (7f)
  • Up B (7f)
  • Up Smash (8f)
  • OOS Nair (9f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (12f)
Down B
Grab7
Dash Grab12
Pivot Grab13

Win Condition Checklist

  • Meta Knight should not play directly into Pyra’s Rapid Jab and Up Air; wait for Pyra’s Jab 1, Jab 2, and Jab 3 and answer with OOS Dair (7f), Up B (7f), Up Smash (8f), and OOS Nair (9f).
  • After Meta Knight blocks Pyra’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Dair (7f), Up B (7f), Up Smash (8f), and OOS Nair (9f) immediately.
  • Meta Knight should not mash after Pyra’s Rapid Jab and Up Air; take the landing route, escape route, or ledge route first.
  • Meta Knight should finish stocks by breaking Pyra’s landing and recovery routes so Rapid Jab and Up Air does not get more neutral reps.

Actions to Avoid

  • Letting Pyra start the exchange on Rapid Jab and Up Air terms and giving Meta Knight’s stage control away for free.
  • Having Meta Knight block Pyra’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Dair (7f), Up B (7f), Up Smash (8f), and OOS Nair (9f).
  • Sending Meta Knight too deep after Pyra’s Rapid Jab and Up Air and letting the reset punish the chase back.
  • Panicking at the ledge as Meta Knight and simplifying Pyra’s Rapid Jab and Up Air-driven advantage sequence.

Reference Links

Related Pages