Mewtwo vs Bowser Jr.

Bowser Jr. Matchup (Mewtwo)

Mewtwo vs Bowser Jr.

Mewtwo vs Bowser Jr. is most stable when you stop playing directly into Bowser Jr.'s Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Mewtwo wants to stop Bowser Jr.’s Jab 1, Jab 2, and Rapid Jab Finisher with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f), then force Bowser Jr. back outside Rapid Jab and Neutral Air to keep stage control.
In Mewtwo vs Bowser Jr., the stable plan is to avoid playing directly into Bowser Jr.’s Rapid Jab and Neutral Air and take the landing or ledge route before Bowser Jr. can reset.
The table shows that Bowser Jr.’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Mewtwo’s Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f), so those overcommitments should be cashed out immediately.
For Mewtwo, Bowser Jr.’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMewtwo OOS Candidate MovesBarely Missed Moves
Jab 14-12
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
Jab 24-22
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Rapid Jab4/7/10…
Rapid Jab Finisher6-32
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Forward Tilt7-18/-16
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (+2)
Up Tilt7-19
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Down Tilt4/12/23-11
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (+2)
Dash Attack8/11/14/17/20/25-17
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (+1)
Forward Smash18/21/24/27/30/35-12
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
Up Smash7/9/12/15/18/22-26
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Down Smash12-32
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Neutral Air7-6/-7/-7/-5/-6/-6
  • None
Forward Air10-11
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (+2)
Back Air12-9/-10
  • Up Smash (9f)
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Nair (+1)
Up Air6-5
  • None
Down Air15…-11
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (+2)
Neutral B37-97-23 to -17
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (+1)
Side B23
Up B17/56
Down B
Grab11
Dash Grab14
Pivot Grab15

Win Condition Checklist

  • Mewtwo should not play directly into Bowser Jr.’s Rapid Jab and Neutral Air; wait for Bowser Jr.’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f).
  • After Mewtwo blocks Bowser Jr.’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f) immediately.
  • Mewtwo should not mash after Bowser Jr.’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Mewtwo should finish stocks by breaking Bowser Jr.’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Bowser Jr. start the exchange on Rapid Jab and Neutral Air terms and giving Mewtwo’s stage control away for free.
  • Having Mewtwo block Bowser Jr.’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f).
  • Sending Mewtwo too deep after Bowser Jr.’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Mewtwo and simplifying Bowser Jr.’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages