Mewtwo vs Ice Climbers

Ice Climbers Matchup (Mewtwo)

Mewtwo vs Ice Climbers

Mewtwo vs Ice Climbers is most stable when you stop playing directly into Ice Climbers's Up Tilt and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Mewtwo wants to stop Ice Climbers’s Jab 1, Jab 2, and Forward Tilt with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f), then force Ice Climbers back outside Up Tilt and Neutral Air to keep stage control.
In Mewtwo vs Ice Climbers, the stable plan is to avoid playing directly into Ice Climbers’s Up Tilt and Neutral Air and take the landing or ledge route before Ice Climbers can reset.
The table shows that Ice Climbers’s Jab 1, Jab 2, and Forward Tilt can be answered by Mewtwo’s Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f), so those overcommitments should be cashed out immediately.
For Mewtwo, Ice Climbers’s Up Tilt and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMewtwo OOS Candidate MovesBarely Missed Moves
Jab 14-20(-15)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (+1)
  • OOS Dair (+3)
Jab 24-21(-12)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
Forward Tilt9-14(-10)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (+3)
Up Tilt8/11/14/17/20/23/27-16(-7)
  • None
  • Up Smash (+2)
  • Grab (+3)
  • OOS Fair (+3)
  • OOS Nair (+3)
Down Tilt8-16(-10)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (+3)
Dash Attack9-24(-18)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Forward Smash11-27(-22)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Up Smash12-29(-24)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Down Smash9/16-22/-17
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (+1)
Neutral Air6-4(+2)
  • None
Forward Air19-5(+3)
  • None
Back Air8-3(+0)
  • None
Up Air7-10(-3)
  • None
Down Air12-16(-12)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (+1)
Neutral B18/19-29(-24)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Side B (1)10/14/18/23/28/34/40/51-21
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Side B (2)10/13/15/18/21/24/28/32/37/42/49-24
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Up B13
Down B16/21/26/31/36/41/46/51/56-22(-15)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (+1)
  • OOS Dair (+3)
Grab8
Dash Grab10
Pivot Grab10

Win Condition Checklist

  • Mewtwo should not play directly into Ice Climbers’s Up Tilt and Neutral Air; wait for Ice Climbers’s Jab 1, Jab 2, and Forward Tilt and answer with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f).
  • After Mewtwo blocks Ice Climbers’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f) immediately.
  • Mewtwo should not mash after Ice Climbers’s Up Tilt and Neutral Air; take the landing route, escape route, or ledge route first.
  • Mewtwo should finish stocks by breaking Ice Climbers’s landing and recovery routes so Up Tilt and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Ice Climbers start the exchange on Up Tilt and Neutral Air terms and giving Mewtwo’s stage control away for free.
  • Having Mewtwo block Ice Climbers’s Jab 1, Jab 2, and Forward Tilt but never answer with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f).
  • Sending Mewtwo too deep after Ice Climbers’s Up Tilt and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Mewtwo and simplifying Ice Climbers’s Up Tilt and Neutral Air-driven advantage sequence.

Reference Links

Related Pages