ChatGPT Matchup Summary (Win Condition and Game Plan)
Mewtwo wants to stop Ice Climbers’s Jab 1, Jab 2, and Forward Tilt with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f), then force Ice Climbers back outside Up Tilt and Neutral Air to keep stage control.
In Mewtwo vs Ice Climbers, the stable plan is to avoid playing directly into Ice Climbers’s Up Tilt and Neutral Air and take the landing or ledge route before Ice Climbers can reset.
The table shows that Ice Climbers’s Jab 1, Jab 2, and Forward Tilt can be answered by Mewtwo’s Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f), so those overcommitments should be cashed out immediately.
For Mewtwo, Ice Climbers’s Up Tilt and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Mewtwo OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -20(-15) |
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| Jab 2 | 4 | -21(-12) |
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| Forward Tilt | 9 | -14(-10) |
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| Up Tilt | 8/11/14/17/20/23/27 | -16(-7) |
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| Down Tilt | 8 | -16(-10) |
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| Dash Attack | 9 | -24(-18) |
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| Forward Smash | 11 | -27(-22) |
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| Up Smash | 12 | -29(-24) |
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| Down Smash | 9/16 | -22/-17 |
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| Neutral Air | 6 | -4(+2) |
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| Forward Air | 19 | -5(+3) |
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| Back Air | 8 | -3(+0) |
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| Up Air | 7 | -10(-3) |
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| Down Air | 12 | -16(-12) |
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| Neutral B | 18/19 | -29(-24) |
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| Side B (1) | 10/14/18/23/28/34/40/51 | -21 |
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| Side B (2) | 10/13/15/18/21/24/28/32/37/42/49 | -24 |
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| Up B | 13 | — | ||
| Down B | 16/21/26/31/36/41/46/51/56 | -22(-15) |
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| Grab | 8 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Mewtwo should not play directly into Ice Climbers’s Up Tilt and Neutral Air; wait for Ice Climbers’s Jab 1, Jab 2, and Forward Tilt and answer with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f).
- After Mewtwo blocks Ice Climbers’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f) immediately.
- Mewtwo should not mash after Ice Climbers’s Up Tilt and Neutral Air; take the landing route, escape route, or ledge route first.
- Mewtwo should finish stocks by breaking Ice Climbers’s landing and recovery routes so Up Tilt and Neutral Air does not get more neutral reps.
Actions to Avoid
- Letting Ice Climbers start the exchange on Up Tilt and Neutral Air terms and giving Mewtwo’s stage control away for free.
- Having Mewtwo block Ice Climbers’s Jab 1, Jab 2, and Forward Tilt but never answer with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f).
- Sending Mewtwo too deep after Ice Climbers’s Up Tilt and Neutral Air and letting the reset punish the chase back.
- Panicking at the ledge as Mewtwo and simplifying Ice Climbers’s Up Tilt and Neutral Air-driven advantage sequence.