ChatGPT Matchup Summary (Win Condition and Game Plan)
Mewtwo wants to stop Little Mac’s Jab 1, Jab 2, and Jab 3 with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f), then force Little Mac back outside Rapid Jab and Neutral Air to keep stage control.
In Mewtwo vs Little Mac, the stable plan is to avoid playing directly into Little Mac’s Rapid Jab and Neutral Air and take the landing or ledge route before Little Mac can reset.
The table shows that Little Mac’s Jab 1, Jab 2, and Jab 3 can be answered by Mewtwo’s Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f), so those overcommitments should be cashed out immediately.
For Mewtwo, Little Mac’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Mewtwo OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 1 | -12 |
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| Jab 2 | 1 | -12 |
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| Jab 3 | 4 | -19 |
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| Rapid Jab | 4/6/8… | — | ||
| Rapid Jab Finisher | 5 | -25 |
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| Forward Tilt | 4/12 | -17 |
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| Up Tilt | 4 | -18 |
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| Down Tilt | 3 | -14 |
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| Dash Attack | 7 | -16 |
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| Forward Smash | 14/14/15 | -16/-16/-13 |
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| Up Smash | 10 | -23 |
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| Down Smash | 10/17 | -23/-16 |
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| Neutral Air | 2 | -8 |
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| Forward Air | 10 | -10 |
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| Back Air | 11 | -13 |
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| Up Air | 5 | -10 |
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| Down Air | 7 | -15/-15 |
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| Neutral B (1) | 4(+32) | -34 to -19 |
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| Neutral B (2) | 123 | -82 |
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| Side B (1) | 8/25 | -39 to -36 |
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| Side B (2) | 8/25 | -32 to -31 |
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| Up B | 3… | ** | ||
| Down B | 5 (Start of Counter) | — | ||
| Grab | 9 | — | ||
| Dash Grab | 13 | — | ||
| Pivot Grab | 14 | — |
Win Condition Checklist
- Mewtwo should not play directly into Little Mac’s Rapid Jab and Neutral Air; wait for Little Mac’s Jab 1, Jab 2, and Jab 3 and answer with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f).
- After Mewtwo blocks Little Mac’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f) immediately.
- Mewtwo should not mash after Little Mac’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
- Mewtwo should finish stocks by breaking Little Mac’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.
Actions to Avoid
- Letting Little Mac start the exchange on Rapid Jab and Neutral Air terms and giving Mewtwo’s stage control away for free.
- Having Mewtwo block Little Mac’s Jab 1, Jab 2, and Jab 3 but never answer with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f).
- Sending Mewtwo too deep after Little Mac’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
- Panicking at the ledge as Mewtwo and simplifying Little Mac’s Rapid Jab and Neutral Air-driven advantage sequence.