Mewtwo vs Mythra

Mythra Matchup (Mewtwo)

Mewtwo vs Mythra

Mewtwo vs Mythra is most stable when you stop playing directly into Mythra's Rapid Jab and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Mewtwo wants to stop Mythra’s Jab 1, Jab 2, and Jab 3 with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f), then force Mythra back outside Rapid Jab and Forward Air to keep stage control.
In Mewtwo vs Mythra, the stable plan is to avoid playing directly into Mythra’s Rapid Jab and Forward Air and take the landing or ledge route before Mythra can reset.
The table shows that Mythra’s Jab 1, Jab 2, and Jab 3 can be answered by Mewtwo’s Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f), so those overcommitments should be cashed out immediately.
For Mewtwo, Mythra’s Rapid Jab and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMewtwo OOS Candidate MovesBarely Missed Moves
Jab 12-15
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (+1)
  • OOS Dair (+3)
Jab 24-23
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Jab 34-20
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Rapid Jab8/12/16…
Rapid Jab Finisher6-27
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Forward Tilt8-11
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (+2)
Up Tilt7-14
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (+2)
Down Tilt5-11/-10
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (+3)
Dash Attack9-22
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Forward Smash14-26
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Up Smash9/12/17/22/26-40/-21
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Down Smash8/14-28/-30/-22/-24
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Neutral Air8-10
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (+3)
Forward Air8-7
  • None
  • Up Smash (+2)
  • Grab (+3)
  • OOS Fair (+3)
  • OOS Nair (+3)
Back Air10-7
  • None
  • Up Smash (+2)
  • Grab (+3)
  • OOS Fair (+3)
  • OOS Nair (+3)
Up Air9-5
  • None
Down Air13-7
  • None
  • Up Smash (+2)
  • Grab (+3)
  • OOS Fair (+3)
  • OOS Nair (+3)
Neutral B9/20/30/40—69/80/90/99/109-21 — -8
  • None
  • Up Smash (+1)
  • Grab (+2)
  • OOS Fair (+2)
  • OOS Nair (+2)
Side B18/25/32/39/46/54-47
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Up B10/40**
Down B
Grab6
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Mewtwo should not play directly into Mythra’s Rapid Jab and Forward Air; wait for Mythra’s Jab 1, Jab 2, and Jab 3 and answer with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f).
  • After Mewtwo blocks Mythra’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f) immediately.
  • Mewtwo should not mash after Mythra’s Rapid Jab and Forward Air; take the landing route, escape route, or ledge route first.
  • Mewtwo should finish stocks by breaking Mythra’s landing and recovery routes so Rapid Jab and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Mythra start the exchange on Rapid Jab and Forward Air terms and giving Mewtwo’s stage control away for free.
  • Having Mewtwo block Mythra’s Jab 1, Jab 2, and Jab 3 but never answer with Up Smash (9f), Grab (10f), OOS Fair (10f), and OOS Nair (10f).
  • Sending Mewtwo too deep after Mythra’s Rapid Jab and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Mewtwo and simplifying Mythra’s Rapid Jab and Forward Air-driven advantage sequence.

Reference Links

Related Pages