Mii Brawler vs Inkling

Inkling Matchup (Mii Brawler)

Mii Brawler vs Inkling

Mii Brawler vs Inkling is most stable when you stop playing directly into Inkling's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Mii Brawler wants to stop Inkling’s Jab 1, Jab 2, and Jab 3 with Up B (3f), OOS Nair (6f), Up Smash (8f), and OOS Uair (9f), then force Inkling back outside Rapid Jab and Neutral Air to keep stage control.
In Mii Brawler vs Inkling, the stable plan is to avoid playing directly into Inkling’s Rapid Jab and Neutral Air and take the landing or ledge route before Inkling can reset.
The table shows that Inkling’s Jab 1, Jab 2, and Jab 3 can be answered by Mii Brawler’s Up B (3f), OOS Nair (6f), Up Smash (8f), and OOS Uair (9f), so those overcommitments should be cashed out immediately.
For Mii Brawler, Inkling’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMii Brawler OOS Candidate MovesBarely Missed Moves
Jab 13-13
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
Jab 22-16
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (+3)
Jab 34-21
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (19f)
Rapid Jab4/7/10…**
Rapid Jab Finisher6-38
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (19f)
Forward Tilt8-17
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (+2)
Up Tilt7-16
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (+3)
Down Tilt5/12-13
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
Dash Attack8-16
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (+3)
Forward Smash16-25/-24
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (19f)
Up Smash9/18-44/-29/-32
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (19f)
Down Smash11/20-29/-21
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (19f)
Neutral Air6-2
  • None
  • Up B (+1)
Forward Air10-8/-9
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (+1)
  • Grab (+2)
  • OOS Bair (+2)
  • OOS Fair (+3)
Back Air7-2/-3
  • None
  • Up B (+1)
Up Air12/17-3/-3
  • Up B (3f)
  • OOS Nair (+3)
Down Air16-5/-6
  • Up B (3f)
  • OOS Nair (+1)
  • Up Smash (+3)
Neutral B12/16/20/24-6
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (+2)
  • OOS Uair (+3)
Side B16-15 to -12
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
Up B12**/-29/-30
  • Up B (3f)
  • OOS Nair (6f)
  • Up Smash (8f)
  • OOS Uair (9f)
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Fair (11f)
  • OOS Dair (19f)
Down B20—40**
Grab8
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Mii Brawler should not play directly into Inkling’s Rapid Jab and Neutral Air; wait for Inkling’s Jab 1, Jab 2, and Jab 3 and answer with Up B (3f), OOS Nair (6f), Up Smash (8f), and OOS Uair (9f).
  • After Mii Brawler blocks Inkling’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (3f), OOS Nair (6f), Up Smash (8f), and OOS Uair (9f) immediately.
  • Mii Brawler should not mash after Inkling’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Mii Brawler should finish stocks by breaking Inkling’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Inkling start the exchange on Rapid Jab and Neutral Air terms and giving Mii Brawler’s stage control away for free.
  • Having Mii Brawler block Inkling’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (3f), OOS Nair (6f), Up Smash (8f), and OOS Uair (9f).
  • Sending Mii Brawler too deep after Inkling’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Mii Brawler and simplifying Inkling’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages