Mii Gunner vs Mythra

Mythra Matchup (Mii Gunner)

Mii Gunner vs Mythra

Mii Gunner vs Mythra is most stable when you stop playing directly into Mythra's Rapid Jab and Up Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Mii Gunner wants to stop Mythra’s Jab 1, Jab 2, and Jab 3 with Up B (6f), Grab (10f), OOS Nair (11f), and Up Smash (11f), then force Mythra back outside Rapid Jab and Up Air to keep stage control.
In Mii Gunner vs Mythra, the stable plan is to avoid playing directly into Mythra’s Rapid Jab and Up Air and take the landing or ledge route before Mythra can reset.
The table shows that Mythra’s Jab 1, Jab 2, and Jab 3 can be answered by Mii Gunner’s Up B (6f), Grab (10f), OOS Nair (11f), and Up Smash (11f), so those overcommitments should be cashed out immediately.
For Mii Gunner, Mythra’s Rapid Jab and Up Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMii Gunner OOS Candidate MovesBarely Missed Moves
Jab 12-15
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
Jab 24-23
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Jab 34-20
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (+3)
Rapid Jab8/12/16…
Rapid Jab Finisher6-27
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Forward Tilt8-11
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (+1)
Up Tilt7-14
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (+1)
Down Tilt5-11/-10
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
Dash Attack9-22
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (+1)
Forward Smash14-26
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Up Smash9/12/17/22/26-40/-21
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (+2)
Down Smash8/14-28/-30/-22/-24
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (+1)
Neutral Air8-10
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
Forward Air8-7
  • Up B (6f)
  • Grab (+3)
Back Air10-7
  • Up B (6f)
  • Grab (+3)
Up Air9-5
  • None
  • Up B (+1)
Down Air13-7
  • Up B (6f)
  • Grab (+3)
Neutral B9/20/30/40—69/80/90/99/109-21 — -8
  • Up B (6f)
  • Grab (+2)
  • OOS Nair (+3)
  • Up Smash (+3)
Side B18/25/32/39/46/54-47
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Up B10/40**
Down B
Grab6
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Mii Gunner should not play directly into Mythra’s Rapid Jab and Up Air; wait for Mythra’s Jab 1, Jab 2, and Jab 3 and answer with Up B (6f), Grab (10f), OOS Nair (11f), and Up Smash (11f).
  • After Mii Gunner blocks Mythra’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (6f), Grab (10f), OOS Nair (11f), and Up Smash (11f) immediately.
  • Mii Gunner should not mash after Mythra’s Rapid Jab and Up Air; take the landing route, escape route, or ledge route first.
  • Mii Gunner should finish stocks by breaking Mythra’s landing and recovery routes so Rapid Jab and Up Air does not get more neutral reps.

Actions to Avoid

  • Letting Mythra start the exchange on Rapid Jab and Up Air terms and giving Mii Gunner’s stage control away for free.
  • Having Mii Gunner block Mythra’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (6f), Grab (10f), OOS Nair (11f), and Up Smash (11f).
  • Sending Mii Gunner too deep after Mythra’s Rapid Jab and Up Air and letting the reset punish the chase back.
  • Panicking at the ledge as Mii Gunner and simplifying Mythra’s Rapid Jab and Up Air-driven advantage sequence.

Reference Links

Related Pages