Mii Gunner vs Palutena

Palutena Matchup (Mii Gunner)

Mii Gunner vs Palutena

Mii Gunner vs Palutena is most stable when you lock down approach angles from mid range, stop forced entries, and convert that into landing traps.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Mii Gunner is strongest when controlling mid range with charge shots, missiles, traps, and anti-airs, while Palutena is a high-end all-rounder who pushes back hard with long aerials and strong mobility.
The stable route in this matchup is to lock down Palutena’s approach angles, stop the entry, then convert that stop into landing traps or ledge pressure.
The table shows clean shield punishes on Jab 1, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, the smash attacks, and Neutral B, with Up B, Grab, OOS Nair, and Up Smash showing up often as the ways to take the turn back.
Do not force immediate retaliation on Forward Air, Back Air, or Side B. It is usually better to cover the landing, drift, or ledge route and punish the next action.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMii Gunner OOS Candidate MovesBarely Missed Moves
Jab 18-12
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (+3)
Rapid Jab4/7/10…
Rapid Jab Finisher3-32
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Forward Tilt14/24-28
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Up Tilt8…-27
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Down Tilt14-17
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (+3)
Dash Attack6-23/-21
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (+2)
Forward Smash18-34/-36
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Up Smash18-34/-37
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Down Smash17-41/-42
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Neutral Air5…-10/-9
  • Up B (6f)
  • Grab (+1)
  • OOS Nair (+2)
  • Up Smash (+2)
  • OOS Bair (+3)
Forward Air9-5
  • None
  • Up B (+1)
Back Air8-5
  • None
  • Up B (+1)
Up Air10…-12/-11
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (+1)
Down Air10-7
  • Up B (6f)
  • Grab (+3)
Neutral B24/30/36-24
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Side B28/33/38/43/48/53/57-2
  • None
Up B**
Down B7 (Start of Counter/Reflect)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Scatter charge shots, missiles, and traps to lock down the approach angle, then shift into landing traps once the jump-in is stopped.
  • After blocking Jab 1, Forward Tilt, Up Tilt, Down Tilt, Dash Attack, the smash attacks, or Neutral B, answer immediately with Up B, Grab, OOS Nair, or Up Smash so Palutena cannot keep the turn.
  • Do not force a challenge on Forward Air, Back Air, or Side B. Cover the landing or escape route first, then punish the next defensive action.
  • Finish stocks through repeated ledge pressure into Up B, Up Smash, or Forward Air instead of overcommitting to one hard read in center stage.

Actions to Avoid

  • Giving up mid-range control and taking a direct midrange scramble where Palutena’s mobility and aerials get to decide the pace.
  • Swinging after every blocked Forward Air, Back Air, or Side B and feeding the whiff punish or reset Palutena wants.
  • Staying above Palutena or pinned at the ledge long enough for Up Air, Up Smash, or Back Air to become the obvious kill route.
  • Failing to reset distance after a successful punish and letting the close-range scramble drag on where Gunner’s defensive options narrow.

Reference Links

Related Pages