Mii Gunner vs Rosalina and Luma

Rosalina and Luma Matchup (Mii Gunner)

Mii Gunner vs Rosalina and Luma

Mii Gunner vs Rosalina and Luma is most stable when you stop playing directly into Rosalina and Luma's Jab 1 (2) and Jab 3 (2), punish Jab 1 (1) and Jab 2 (1), and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Mii Gunner wants to stop Rosalina and Luma’s Jab 1 (1), Jab 2 (1), and Jab 2 (2) with Up B (6f), Grab (10f), OOS Nair (11f), and Up Smash (11f), then force Rosalina and Luma back outside Jab 1 (2) and Jab 3 (2) to keep stage control.
In Mii Gunner vs Rosalina and Luma, the stable plan is to avoid playing directly into Rosalina and Luma’s Jab 1 (2) and Jab 3 (2) and take the landing or ledge route before Rosalina and Luma can reset.
The table shows that Rosalina and Luma’s Jab 1 (1), Jab 2 (1), and Jab 2 (2) can be answered by Mii Gunner’s Up B (6f), Grab (10f), OOS Nair (11f), and Up Smash (11f), so those overcommitments should be cashed out immediately.
For Mii Gunner, Rosalina and Luma’s Jab 1 (2) and Jab 3 (2) are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMii Gunner OOS Candidate MovesBarely Missed Moves
Jab 1 (1)5-13
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (+2)
Jab 1 (2)4**
Jab 2 (1)6-16
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
Jab 2 (2)6-16
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
Jab 3 (1)7-25
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Jab 3 (2)7**
Rapid Jab (1)2/5/8/11…
Rapid Jab (2)3/6/9/12…
Rapid Jab Finisher (1)5-30
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Rapid Jab Finisher (2)5-30
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Forward Tilt (1)7-26
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Forward Tilt (2)8-20
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (+3)
Up Tilt (1)7-22
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (+1)
Up Tilt (2)3-26
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Down Tilt (1)5-22
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (+1)
Down Tilt (2)8-26
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Dash Attack (1)6/17-31/-19
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (+1)
Dash Attack (2)6-31/-25
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Forward Smash (1)16-36/-32
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Forward Smash (2)17-21
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (+2)
Up Smash (1)8-34
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Up Smash (2)10-34
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (23f)
Down Smash (1)6/17-30/-18
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (+2)
Down Smash (2)7/19-21/-18
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (+2)
Neutral Air (1)9-4/-5
  • None
  • Up B (+2)
Neutral Air (2)7/13**
Forward Air (1)10/13/16/19/22-14/-13
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (+2)
Forward Air (2)11**
Back Air (1)9-6
  • Up B (6f)
Back Air (2)10**
Up Air (1)8-7/-8/-9
  • Up B (6f)
  • Grab (+3)
Up Air (2)6**
Down Air (1)17-7/-8/-9
  • Up B (6f)
  • Grab (+3)
Down Air (2)15**
Neutral B10—91-15 to -9
  • Up B (6f)
  • Grab (+1)
  • OOS Nair (+2)
  • Up Smash (+2)
  • OOS Bair (+3)
Side B10/16/22-22
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Fair (15f)
  • OOS Uair (20f)
  • OOS Dair (+1)
Up B
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Mii Gunner should not play directly into Rosalina and Luma’s Jab 1 (2) and Jab 3 (2); wait for Rosalina and Luma’s Jab 1 (1), Jab 2 (1), and Jab 2 (2) and answer with Up B (6f), Grab (10f), OOS Nair (11f), and Up Smash (11f).
  • After Mii Gunner blocks Rosalina and Luma’s Jab 1 (1), Jab 2 (1), and Jab 2 (2), pick the reachable option from Up B (6f), Grab (10f), OOS Nair (11f), and Up Smash (11f) immediately.
  • Mii Gunner should not mash after Rosalina and Luma’s Jab 1 (2) and Jab 3 (2); take the landing route, escape route, or ledge route first.
  • Mii Gunner should finish stocks by breaking Rosalina and Luma’s landing and recovery routes so Jab 1 (2) and Jab 3 (2) does not get more neutral reps.

Actions to Avoid

  • Letting Rosalina and Luma start the exchange on Jab 1 (2) and Jab 3 (2) terms and giving Mii Gunner’s stage control away for free.
  • Having Mii Gunner block Rosalina and Luma’s Jab 1 (1), Jab 2 (1), and Jab 2 (2) but never answer with Up B (6f), Grab (10f), OOS Nair (11f), and Up Smash (11f).
  • Sending Mii Gunner too deep after Rosalina and Luma’s Jab 1 (2) and Jab 3 (2) and letting the reset punish the chase back.
  • Panicking at the ledge as Mii Gunner and simplifying Rosalina and Luma’s Jab 1 (2) and Jab 3 (2)-driven advantage sequence.

Reference Links

Related Pages