Min Min vs Daisy

Daisy Matchup (Min Min)

Min Min vs Daisy

Min Min vs Daisy is most stable when you stop playing directly into Daisy's Neutral Air and Back Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Min Min wants to stop Daisy’s Jab 1, Jab 2, and Forward Tilt with Up Smash (8f), Grab (10f), OOS Uair (10f), and OOS Nair (11f), then force Daisy back outside Neutral Air and Back Air to keep stage control.
In Min Min vs Daisy, the stable plan is to avoid playing directly into Daisy’s Neutral Air and Back Air and take the landing or ledge route before Daisy can reset.
The table shows that Daisy’s Jab 1, Jab 2, and Forward Tilt can be answered by Min Min’s Up Smash (8f), Grab (10f), OOS Uair (10f), and OOS Nair (11f), so those overcommitments should be cashed out immediately.
For Min Min, Daisy’s Neutral Air and Back Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMin Min OOS Candidate MovesBarely Missed Moves
Jab 12-22
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
  • OOS Dair (18f)
Jab 22-23
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
  • OOS Dair (18f)
Forward Tilt7-22/-21
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
  • OOS Dair (18f)
Up Tilt9-20/-18
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
  • OOS Dair (18f)
Down Tilt8-8
  • Up Smash (8f)
  • Grab (+2)
  • OOS Uair (+2)
  • OOS Nair (+3)
Dash Attack6/17-14
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
Forward Smash15-20/-21/-18
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
  • OOS Dair (18f)
Up Smash14-20/-19
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
  • OOS Dair (18f)
Down Smash6/10/14/18/22/26/30-21
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
  • OOS Dair (18f)
Neutral Air5-2/-4
  • None
Forward Air16-8/-8
  • Up Smash (8f)
  • Grab (+2)
  • OOS Uair (+2)
  • OOS Nair (+3)
Back Air6-6/-8
  • None
  • Up Smash (+2)
Up Air10/15-4/-4
  • None
Down Air12/18/24/30-6/-5
  • None
  • Up Smash (+3)
Neutral B9 (Start of Counter)
Side B (1)13-13
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
Side B (2)13-13
  • Up Smash (8f)
  • Grab (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • Up B (12f)
Up B7/11/16/21/26/31
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Min Min should not play directly into Daisy’s Neutral Air and Back Air; wait for Daisy’s Jab 1, Jab 2, and Forward Tilt and answer with Up Smash (8f), Grab (10f), OOS Uair (10f), and OOS Nair (11f).
  • After Min Min blocks Daisy’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up Smash (8f), Grab (10f), OOS Uair (10f), and OOS Nair (11f) immediately.
  • Min Min should not mash after Daisy’s Neutral Air and Back Air; take the landing route, escape route, or ledge route first.
  • Min Min should finish stocks by breaking Daisy’s landing and recovery routes so Neutral Air and Back Air does not get more neutral reps.

Actions to Avoid

  • Letting Daisy start the exchange on Neutral Air and Back Air terms and giving Min Min’s stage control away for free.
  • Having Min Min block Daisy’s Jab 1, Jab 2, and Forward Tilt but never answer with Up Smash (8f), Grab (10f), OOS Uair (10f), and OOS Nair (11f).
  • Sending Min Min too deep after Daisy’s Neutral Air and Back Air and letting the reset punish the chase back.
  • Panicking at the ledge as Min Min and simplifying Daisy’s Neutral Air and Back Air-driven advantage sequence.

Reference Links

Related Pages