Mr. Game & Watch vs Kirby

Kirby Matchup (Mr. Game & Watch)

Mr. Game & Watch vs Kirby

Mr. Game & Watch vs Kirby is most stable when you stop playing directly into Kirby's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Mr. Game & Watch wants to stop Kirby’s Jab 1, Jab 2, and Rapid Jab Finisher with Up B (3f), Grab (10f), OOS Nair (10f), and OOS Uair (12f), then force Kirby back outside Rapid Jab and Neutral Air to keep stage control.
In Mr. Game & Watch vs Kirby, the stable plan is to avoid playing directly into Kirby’s Rapid Jab and Neutral Air and take the landing or ledge route before Kirby can reset.
The table shows that Kirby’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Mr. Game & Watch’s Up B (3f), Grab (10f), OOS Nair (10f), and OOS Uair (12f), so those overcommitments should be cashed out immediately.
For Mr. Game & Watch, Kirby’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMr. Game & Watch OOS Candidate MovesBarely Missed Moves
Jab 12-9
  • Up B (3f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+3)
Jab 23-9
  • Up B (3f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+3)
Rapid Jab5/7/9/11…
Rapid Jab Finisher3-32
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (15f)
  • Up Smash (21f)
Forward Tilt5-10/-11
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (+2)
  • OOS Bair (+3)
  • OOS Fair (+3)
Up Tilt4-10/-9
  • Up B (3f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+3)
Down Tilt4-9
  • Up B (3f)
  • Grab (+1)
  • OOS Nair (+1)
  • OOS Uair (+3)
Dash Attack9-31
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (15f)
  • Up Smash (21f)
Forward Smash13-23
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (15f)
  • Up Smash (21f)
Up Smash12-22/-24
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (15f)
  • Up Smash (21f)
Down Smash7-33
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (15f)
  • Up Smash (21f)
Neutral Air8-2/-2/-3/-3
  • None
  • Up B (+1)
Forward Air10/17/25-5/-5/-5
  • Up B (3f)
Back Air6-5/-6
  • Up B (3f)
Up Air8-3
  • Up B (3f)
Down Air18/21/24/27/30/34-12
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (+1)
  • OOS Fair (+1)
  • OOS Dair (+3)
Neutral B10
Side B11(+15)-26 to -18
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (15f)
  • Up Smash (+3)
Up B23/(41/50…)//—/—/-21/**
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (15f)
  • Up Smash (21f)
Down B (1)11-35
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (15f)
  • Up Smash (21f)
Down B (2)29-17
  • Up B (3f)
  • Grab (10f)
  • OOS Nair (10f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (15f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Mr. Game & Watch should not play directly into Kirby’s Rapid Jab and Neutral Air; wait for Kirby’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with Up B (3f), Grab (10f), OOS Nair (10f), and OOS Uair (12f).
  • After Mr. Game & Watch blocks Kirby’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from Up B (3f), Grab (10f), OOS Nair (10f), and OOS Uair (12f) immediately.
  • Mr. Game & Watch should not mash after Kirby’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Mr. Game & Watch should finish stocks by breaking Kirby’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Kirby start the exchange on Rapid Jab and Neutral Air terms and giving Mr. Game & Watch’s stage control away for free.
  • Having Mr. Game & Watch block Kirby’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with Up B (3f), Grab (10f), OOS Nair (10f), and OOS Uair (12f).
  • Sending Mr. Game & Watch too deep after Kirby’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Mr. Game & Watch and simplifying Kirby’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages