Mythra vs Hero

Hero Matchup (Mythra)

Mythra vs Hero

Mythra vs Hero is most stable when you stop playing directly into Hero's Neutral Air and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Mythra wants to stop Hero’s Jab 1, Jab 2, and Jab 3 with Up Smash (9f), Grab (10f), Up B (10f), and OOS Fair (11f), then force Hero back outside Neutral Air and Forward Air to keep stage control.
In Mythra vs Hero, the stable plan is to avoid playing directly into Hero’s Neutral Air and Forward Air and take the landing or ledge route before Hero can reset.
The table shows that Hero’s Jab 1, Jab 2, and Jab 3 can be answered by Mythra’s Up Smash (9f), Grab (10f), Up B (10f), and OOS Fair (11f), so those overcommitments should be cashed out immediately.
For Mythra, Hero’s Neutral Air and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMythra OOS Candidate MovesBarely Missed Moves
Jab 16-15
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (+1)
Jab 26-15
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (+1)
Jab 37-25
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Forward Tilt (1)9-21
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Forward Tilt (2)8-31
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Up Tilt8-23
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Down Tilt6-19
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Dash Attack21-16
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Forward Smash17-36 (-26)
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Up Smash13-29 (-19)
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Down Smash9/20-37/-26 (-29/-18)
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Neutral Air8-6
  • None
  • Up Smash (+3)
Forward Air14-7
  • None
  • Up Smash (+2)
  • Grab (+3)
  • Up B (+3)
Back Air18-9
  • Up Smash (9f)
  • Grab (+1)
  • Up B (+1)
  • OOS Fair (+2)
  • OOS Nair (+2)
  • OOS Uair (+3)
Up Air6-5
  • None
Down Air16-12
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (+1)
Neutral B[10(+7)] [11(+25)] [16(2/8/14/20)]-22/-28/-24
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Side B[9/13(+7)] [10/15(+16)] [43/50/72/75/81]-12/-25/-29
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (+1)
Up B[4(+3)] [6/13/20/27(+13)] [39/49/59/69/79/89]**
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Mythra should not play directly into Hero’s Neutral Air and Forward Air; wait for Hero’s Jab 1, Jab 2, and Jab 3 and answer with Up Smash (9f), Grab (10f), Up B (10f), and OOS Fair (11f).
  • After Mythra blocks Hero’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up Smash (9f), Grab (10f), Up B (10f), and OOS Fair (11f) immediately.
  • Mythra should not mash after Hero’s Neutral Air and Forward Air; take the landing route, escape route, or ledge route first.
  • Mythra should finish stocks by breaking Hero’s landing and recovery routes so Neutral Air and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Hero start the exchange on Neutral Air and Forward Air terms and giving Mythra’s stage control away for free.
  • Having Mythra block Hero’s Jab 1, Jab 2, and Jab 3 but never answer with Up Smash (9f), Grab (10f), Up B (10f), and OOS Fair (11f).
  • Sending Mythra too deep after Hero’s Neutral Air and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Mythra and simplifying Hero’s Neutral Air and Forward Air-driven advantage sequence.

Reference Links

Related Pages