Mythra vs Pichu

Pichu Matchup (Mythra)

Mythra vs Pichu

Mythra vs Pichu is most stable when you do not race his speed directly, but instead wall off his small entries with sword range, punish his pressure on block, and push every opening to ledge or juggle pressure.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

smashwiki frames Mythra as a top-speed swordfighter with exceptional frame data and Pichu as a tiny, explosive rushdown character whose speed and low profile are offset by recoil damage and extreme lightness.
That means Mythra does not need to outrun Pichu in a raw scramble. The matchup is steadier when she plants Down Tilt, Nair, Fair, and Up Smash into the lanes Pichu wants, so his small hurtbox has to take real risks to reach point-blank range.
Once Mythra blocks Jab, Forward Tilt, Dash Attack, Fair, Bair, Thunder Jolt, and similar pressure, the goal is to take the fastest guaranteed punish and extend immediately into juggles, corner carry, and ledge pressure where Pichu’s survivability collapses quickly.
What loses the matchup is swinging too big at center stage, whiffing over his hurtbox, and giving him repeated chances to escape and restart his burst offense.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMythra OOS Candidate MovesBarely Missed Moves
Jab2-11
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (+1)
  • OOS Bair (+2)
Forward Tilt5-11
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (+1)
  • OOS Bair (+2)
Up Tilt7-10
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Bair (+3)
Down Tilt7-4
  • None
Dash Attack6-20
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Forward Smash16/19/22/25/28/31-16
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Up Smash9-21
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Down Smash8/11/15/19/23-21
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Neutral Air3-4/-4
  • None
Forward Air10/14/18/22-10/-10
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Bair (+3)
Back Air5/11/15/19/26/30-16/-16
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Up Air4-8
  • None
  • Up Smash (+1)
  • Grab (+2)
  • Up B (+2)
  • OOS Fair (+3)
  • OOS Nair (+3)
Down Air14-16
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Neutral B18-29/-30
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Side B17-20 to +3
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Up B**
Down B9-27
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Grab6
Dash Grab8
Pivot Grab9

Win Condition Checklist

  • Do not hard-chase Pichu’s raw speed; pre-cover his low dash and jump-in routes with Down Tilt, Nair, Fair, and Up Smash.
  • After blocking Jab, Forward Tilt, Up Tilt, Dash Attack, Fair, Bair, Neutral B, and Down B, choose the shortest reliable punish first with Up Smash, grab, Up B, Nair, or Fair.
  • After every punish, continue into juggle coverage or ledge carry instead of resetting center stage too early.
  • Prioritize edge and landing traps over random kill swings, because Pichu’s light weight and recoil damage make repeated advantage states especially valuable.

Actions to Avoid

  • Trying to outscramble Pichu at point blank every time and swinging first into his tiny hurtbox.
  • Forcing oversized kill options at center stage and leaving whiffs that let him burst back out.
  • Passing on guaranteed shield punishes and allowing him to restart pressure despite recoil and poor survivability.
  • Letting a cornered Pichu escape cleanly instead of cashing in with juggle or ledge pressure.

Reference Links

Related Pages