ChatGPT Matchup Summary (Win Condition and Game Plan)
smashwiki frames Mythra as a top-speed swordfighter with exceptional frame data and Pichu as a tiny, explosive rushdown character whose speed and low profile are offset by recoil damage and extreme lightness.
That means Mythra does not need to outrun Pichu in a raw scramble. The matchup is steadier when she plants Down Tilt, Nair, Fair, and Up Smash into the lanes Pichu wants, so his small hurtbox has to take real risks to reach point-blank range.
Once Mythra blocks Jab, Forward Tilt, Dash Attack, Fair, Bair, Thunder Jolt, and similar pressure, the goal is to take the fastest guaranteed punish and extend immediately into juggles, corner carry, and ledge pressure where Pichu’s survivability collapses quickly.
What loses the matchup is swinging too big at center stage, whiffing over his hurtbox, and giving him repeated chances to escape and restart his burst offense.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Mythra OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab | 2 | -11 |
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| Forward Tilt | 5 | -11 |
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| Up Tilt | 7 | -10 |
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| Down Tilt | 7 | -4 |
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| Dash Attack | 6 | -20 |
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| Forward Smash | 16/19/22/25/28/31 | -16 |
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| Up Smash | 9 | -21 |
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| Down Smash | 8/11/15/19/23 | -21 |
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| Neutral Air | 3 | -4/-4 |
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| Forward Air | 10/14/18/22 | -10/-10 |
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| Back Air | 5/11/15/19/26/30 | -16/-16 |
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| Up Air | 4 | -8 |
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| Down Air | 14 | -16 |
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| Neutral B | 18 | -29/-30 |
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| Side B | 17 | -20 to +3 |
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| Up B | ** | — | ||
| Down B | 9 | -27 |
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| Grab | 6 | — | ||
| Dash Grab | 8 | — | ||
| Pivot Grab | 9 | — |
Win Condition Checklist
- Do not hard-chase Pichu’s raw speed; pre-cover his low dash and jump-in routes with Down Tilt, Nair, Fair, and Up Smash.
- After blocking Jab, Forward Tilt, Up Tilt, Dash Attack, Fair, Bair, Neutral B, and Down B, choose the shortest reliable punish first with Up Smash, grab, Up B, Nair, or Fair.
- After every punish, continue into juggle coverage or ledge carry instead of resetting center stage too early.
- Prioritize edge and landing traps over random kill swings, because Pichu’s light weight and recoil damage make repeated advantage states especially valuable.
Actions to Avoid
- Trying to outscramble Pichu at point blank every time and swinging first into his tiny hurtbox.
- Forcing oversized kill options at center stage and leaving whiffs that let him burst back out.
- Passing on guaranteed shield punishes and allowing him to restart pressure despite recoil and poor survivability.
- Letting a cornered Pichu escape cleanly instead of cashing in with juggle or ledge pressure.