Mythra vs Samus

Samus Matchup (Mythra)

Mythra vs Samus

Mythra vs Samus is most stable when you stop playing directly into Samus's Neutral Air and Down Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Mythra wants to stop Samus’s Jab 1, Jab 2, and Forward Tilt with Up Smash (9f), Grab (10f), Up B (10f), and OOS Fair (11f), then force Samus back outside Neutral Air and Down Air to keep stage control.
In Mythra vs Samus, the stable plan is to avoid playing directly into Samus’s Neutral Air and Down Air and take the landing or ledge route before Samus can reset.
The table shows that Samus’s Jab 1, Jab 2, and Forward Tilt can be answered by Mythra’s Up Smash (9f), Grab (10f), Up B (10f), and OOS Fair (11f), so those overcommitments should be cashed out immediately.
For Mythra, Samus’s Neutral Air and Down Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMythra OOS Candidate MovesBarely Missed Moves
Jab 13-10
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Bair (+3)
Jab 26-15
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (+1)
Forward Tilt8-17/-16/-15
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (+1)
Up Tilt15-12
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (+1)
Down Tilt6-26
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Dash Attack8-23
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Forward Smash10-29/-28
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Up Smash11/15/19/23/27-24
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Down Smash9/17-27/-18
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Neutral Air8/14-5/-5/-6
  • None
Forward Air6/12/18/24/30-12/-12/-11
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (+1)
  • OOS Bair (+2)
Back Air9-9/-9/-10
  • Up Smash (9f)
  • Grab (+1)
  • Up B (+1)
  • OOS Fair (+2)
  • OOS Nair (+2)
  • OOS Uair (+3)
Up Air5…-16/-16/-15
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (+1)
Down Air17-8/-7
  • None
  • Up Smash (+2)
  • Grab (+3)
  • Up B (+3)
Z Air8/16-4/-3
  • None
Neutral B3(+13)-17 to +4
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Side B (1)18-26
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Side B (2)21-24
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Up B (1)4…
Up B (2)5…
Down B33
Grab15
Dash Grab17
Pivot Grab18

Win Condition Checklist

  • Mythra should not play directly into Samus’s Neutral Air and Down Air; wait for Samus’s Jab 1, Jab 2, and Forward Tilt and answer with Up Smash (9f), Grab (10f), Up B (10f), and OOS Fair (11f).
  • After Mythra blocks Samus’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up Smash (9f), Grab (10f), Up B (10f), and OOS Fair (11f) immediately.
  • Mythra should not mash after Samus’s Neutral Air and Down Air; take the landing route, escape route, or ledge route first.
  • Mythra should finish stocks by breaking Samus’s landing and recovery routes so Neutral Air and Down Air does not get more neutral reps.

Actions to Avoid

  • Letting Samus start the exchange on Neutral Air and Down Air terms and giving Mythra’s stage control away for free.
  • Having Mythra block Samus’s Jab 1, Jab 2, and Forward Tilt but never answer with Up Smash (9f), Grab (10f), Up B (10f), and OOS Fair (11f).
  • Sending Mythra too deep after Samus’s Neutral Air and Down Air and letting the reset punish the chase back.
  • Panicking at the ledge as Mythra and simplifying Samus’s Neutral Air and Down Air-driven advantage sequence.

Reference Links

Related Pages