Mythra vs Zelda

Zelda Matchup (Mythra)

Mythra vs Zelda

Mythra vs Zelda is most stable when you stop playing directly into Zelda's Rapid Jab and Forward Air, punish Rapid Jab Finisher and Jab, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Mythra wants to stop Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt with Up Smash (9f), Grab (10f), Up B (10f), and OOS Fair (11f), then force Zelda back outside Rapid Jab and Forward Air to keep stage control.
In Mythra vs Zelda, the stable plan is to avoid playing directly into Zelda’s Rapid Jab and Forward Air and take the landing or ledge route before Zelda can reset.
The table shows that Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt can be answered by Mythra’s Up Smash (9f), Grab (10f), Up B (10f), and OOS Fair (11f), so those overcommitments should be cashed out immediately.
For Mythra, Zelda’s Rapid Jab and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldMythra OOS Candidate MovesBarely Missed Moves
Rapid Jab4/6/8/10…
Rapid Jab Finisher6-32
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Jab4/7-13
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (+3)
Forward Tilt12-13/-10
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Bair (+3)
Up Tilt7-15
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (+1)
Down Tilt5-10
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Bair (+3)
Dash Attack6-18
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Forward Smash16/18/20/22/24-16
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Up Smash9/13/17/21/25/29/34-25
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Down Smash5/13-24/-17
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Neutral Air6/10/14/18/22-10/-9
  • Up Smash (9f)
  • Grab (+1)
  • Up B (+1)
  • OOS Fair (+2)
  • OOS Nair (+2)
  • OOS Uair (+3)
Forward Air6-8/-12
  • None
  • Up Smash (+1)
  • Grab (+2)
  • Up B (+2)
  • OOS Fair (+3)
  • OOS Nair (+3)
Back Air6-8/-12
  • None
  • Up Smash (+1)
  • Grab (+2)
  • Up B (+2)
  • OOS Fair (+3)
  • OOS Nair (+3)
Up Air14-6/-8
  • None
  • Up Smash (+3)
Down Air14-6/-9
  • None
  • Up Smash (+3)
Neutral B11…-25
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Side B44—70-18 to -10
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Bair (+3)
Up B6/35-29 (ground) // -19 (air)
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (16f)
Down B26/32/38/46/59-127-19 to -15
  • Up Smash (9f)
  • Grab (10f)
  • Up B (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (12f)
  • OOS Bair (13f)
  • OOS Dair (+1)
Grab10
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Mythra should not play directly into Zelda’s Rapid Jab and Forward Air; wait for Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt and answer with Up Smash (9f), Grab (10f), Up B (10f), and OOS Fair (11f).
  • After Mythra blocks Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt, pick the reachable option from Up Smash (9f), Grab (10f), Up B (10f), and OOS Fair (11f) immediately.
  • Mythra should not mash after Zelda’s Rapid Jab and Forward Air; take the landing route, escape route, or ledge route first.
  • Mythra should finish stocks by breaking Zelda’s landing and recovery routes so Rapid Jab and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Zelda start the exchange on Rapid Jab and Forward Air terms and giving Mythra’s stage control away for free.
  • Having Mythra block Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt but never answer with Up Smash (9f), Grab (10f), Up B (10f), and OOS Fair (11f).
  • Sending Mythra too deep after Zelda’s Rapid Jab and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Mythra and simplifying Zelda’s Rapid Jab and Forward Air-driven advantage sequence.

Reference Links

Related Pages