ChatGPT Matchup Summary (Win Condition and Game Plan)
Ness wants to stop Joker’s Jab 1, Jab 2, and Jab 3 with Up B (1f), OOS Nair (8f), Grab (10f), and Up Smash (10f), then force Joker back outside Neutral B (1) and Neutral B (2) to keep stage control.
In Ness vs Joker, the stable plan is to avoid playing directly into Joker’s Neutral B (1) and Neutral B (2) and take the landing or ledge route before Joker can reset.
The table shows that Joker’s Jab 1, Jab 2, and Jab 3 can be answered by Ness’s Up B (1f), OOS Nair (8f), Grab (10f), and Up Smash (10f), so those overcommitments should be cashed out immediately.
For Ness, Joker’s Neutral B (1) and Neutral B (2) are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Ness OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -16 |
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| Jab 2 | 3 | -17 |
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| Jab 3 | 3 | -26 |
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| Forward Tilt | 8/13 | /-15(/-11) |
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| Up Tilt | 8/11/14/17/20 | -27 |
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| Down Tilt | 8 | -22(-19) |
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| Dash Attack | 6/15 | **/-23 |
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| Forward Smash | 16 | -21 |
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| Up Smash | 10 | -32(-30) |
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| Down Smash | 12/16 | -24/-20(—/-18) |
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| Neutral Air | 12 | -5 |
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| Forward Air | 7/12 | -10/-9 |
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| Back Air | 7 | -5 |
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| Up Air | 5… | -12 |
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| Down Air | 13 | -7 |
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| Neutral B (1) | 12/37/65 | ** | ||
| Neutral B (2) | 12/18/24 | ** | ||
| Side B (1) | 16 | -27 |
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| Side B (2) | 16 (1/6/11/16) | ** | ||
| Up B (1) | 20 | ** | ||
| Up B (2) | ** | — | ||
| Down B (1) | 3 (Start of Block) | — | ||
| Down B (2) | 4 (Start of Counter) | — | ||
| Grab | 6 | — | ||
| Dash Grab | 8 | — | ||
| Pivot Grab | 9 | — |
Win Condition Checklist
- Ness should not play directly into Joker’s Neutral B (1) and Neutral B (2); wait for Joker’s Jab 1, Jab 2, and Jab 3 and answer with Up B (1f), OOS Nair (8f), Grab (10f), and Up Smash (10f).
- After Ness blocks Joker’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (1f), OOS Nair (8f), Grab (10f), and Up Smash (10f) immediately.
- Ness should not mash after Joker’s Neutral B (1) and Neutral B (2); take the landing route, escape route, or ledge route first.
- Ness should finish stocks by breaking Joker’s landing and recovery routes so Neutral B (1) and Neutral B (2) does not get more neutral reps.
Actions to Avoid
- Letting Joker start the exchange on Neutral B (1) and Neutral B (2) terms and giving Ness’s stage control away for free.
- Having Ness block Joker’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (1f), OOS Nair (8f), Grab (10f), and Up Smash (10f).
- Sending Ness too deep after Joker’s Neutral B (1) and Neutral B (2) and letting the reset punish the chase back.
- Panicking at the ledge as Ness and simplifying Joker’s Neutral B (1) and Neutral B (2)-driven advantage sequence.