Ness vs Joker

Joker Matchup (Ness)

Ness vs Joker

Ness vs Joker is most stable when you stop playing directly into Joker's Neutral B (1) and Neutral B (2), punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Ness wants to stop Joker’s Jab 1, Jab 2, and Jab 3 with Up B (1f), OOS Nair (8f), Grab (10f), and Up Smash (10f), then force Joker back outside Neutral B (1) and Neutral B (2) to keep stage control.
In Ness vs Joker, the stable plan is to avoid playing directly into Joker’s Neutral B (1) and Neutral B (2) and take the landing or ledge route before Joker can reset.
The table shows that Joker’s Jab 1, Jab 2, and Jab 3 can be answered by Ness’s Up B (1f), OOS Nair (8f), Grab (10f), and Up Smash (10f), so those overcommitments should be cashed out immediately.
For Ness, Joker’s Neutral B (1) and Neutral B (2) are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldNess OOS Candidate MovesBarely Missed Moves
Jab 14-16
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
Jab 23-17
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
Jab 33-26
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • OOS Dair (21f)
Forward Tilt8/13/-15(/-11)
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (+2)
Up Tilt8/11/14/17/20-27
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • OOS Dair (21f)
Down Tilt8-22(-19)
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • OOS Dair (+2)
Dash Attack6/15**/-23
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • OOS Dair (21f)
Forward Smash16-21
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • OOS Dair (21f)
Up Smash10-32(-30)
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • OOS Dair (21f)
Down Smash12/16-24/-20(—/-18)
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • OOS Dair (+3)
Neutral Air12-5
  • Up B (1f)
  • OOS Nair (+3)
Forward Air7/12-10/-9
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (+1)
  • Up Smash (+1)
  • OOS Fair (+2)
  • OOS Uair (+2)
Back Air7-5
  • Up B (1f)
  • OOS Nair (+3)
Up Air5…-12
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (+1)
Down Air13-7
  • Up B (1f)
  • OOS Nair (+1)
  • Grab (+3)
  • Up Smash (+3)
Neutral B (1)12/37/65**
Neutral B (2)12/18/24**
Side B (1)16-27
  • Up B (1f)
  • OOS Nair (8f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (11f)
  • OOS Uair (11f)
  • OOS Bair (13f)
  • OOS Dair (21f)
Side B (2)16 (1/6/11/16)**
Up B (1)20**
Up B (2)**
Down B (1)3 (Start of Block)
Down B (2)4 (Start of Counter)
Grab6
Dash Grab8
Pivot Grab9

Win Condition Checklist

  • Ness should not play directly into Joker’s Neutral B (1) and Neutral B (2); wait for Joker’s Jab 1, Jab 2, and Jab 3 and answer with Up B (1f), OOS Nair (8f), Grab (10f), and Up Smash (10f).
  • After Ness blocks Joker’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (1f), OOS Nair (8f), Grab (10f), and Up Smash (10f) immediately.
  • Ness should not mash after Joker’s Neutral B (1) and Neutral B (2); take the landing route, escape route, or ledge route first.
  • Ness should finish stocks by breaking Joker’s landing and recovery routes so Neutral B (1) and Neutral B (2) does not get more neutral reps.

Actions to Avoid

  • Letting Joker start the exchange on Neutral B (1) and Neutral B (2) terms and giving Ness’s stage control away for free.
  • Having Ness block Joker’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (1f), OOS Nair (8f), Grab (10f), and Up Smash (10f).
  • Sending Ness too deep after Joker’s Neutral B (1) and Neutral B (2) and letting the reset punish the chase back.
  • Panicking at the ledge as Ness and simplifying Joker’s Neutral B (1) and Neutral B (2)-driven advantage sequence.

Reference Links

Related Pages