Olimar vs Greninja

Greninja Matchup (Olimar)

Olimar vs Greninja

Olimar vs Greninja is most stable when you stop playing directly into Greninja's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Olimar wants to stop Greninja’s Jab 1, Jab 2, and Jab 3 with Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (11f), then force Greninja back outside Rapid Jab and Neutral Air to keep stage control.
In Olimar vs Greninja, the stable plan is to avoid playing directly into Greninja’s Rapid Jab and Neutral Air and take the landing or ledge route before Greninja can reset.
The table shows that Greninja’s Jab 1, Jab 2, and Jab 3 can be answered by Olimar’s Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (11f), so those overcommitments should be cashed out immediately.
For Olimar, Greninja’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldOlimar OOS Candidate MovesBarely Missed Moves
Jab 13-15
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Jab 23-15
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Jab 35-26
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Rapid Jab5/8/11/14…
Rapid Jab Finisher4-39
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Forward Tilt10-14/-14
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Up Tilt9-18
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Down Tilt5-12
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (+1)
Dash Attack7-13
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Forward Smash13-26
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Up Smash12/18-23
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Down Smash11-29
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Neutral Air12-2/-4
  • None
Forward Air16-6
  • None
Back Air5/7/11-8/-7
  • None
  • Grab (+3)
  • OOS Fair (+3)
  • OOS Nair (+3)
Up Air7/10/13/16/19/22-12/-12
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (+1)
Down Air17-16
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Neutral B20—60-18 to -13
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Side B24(+5)-29/-28
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Up B19
Down B (1)8 (Start of Counter)
Down B (2)19-33/-32
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Grab10
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Olimar should not play directly into Greninja’s Rapid Jab and Neutral Air; wait for Greninja’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (11f).
  • After Olimar blocks Greninja’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (11f) immediately.
  • Olimar should not mash after Greninja’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Olimar should finish stocks by breaking Greninja’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Greninja start the exchange on Rapid Jab and Neutral Air terms and giving Olimar’s stage control away for free.
  • Having Olimar block Greninja’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (11f).
  • Sending Olimar too deep after Greninja’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Olimar and simplifying Greninja’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages