Olimar vs King K. Rool

King K. Rool Matchup (Olimar)

Olimar vs King K. Rool

Olimar vs King K. Rool is most stable when you stop playing directly into King K. Rool's Neutral Air and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Olimar wants to stop King K. Rool’s Jab 1, Jab 2, and Jab 3 with Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (11f), then force King K. Rool back outside Neutral Air and Forward Air to keep stage control.
In Olimar vs King K. Rool, the stable plan is to avoid playing directly into King K. Rool’s Neutral Air and Forward Air and take the landing or ledge route before King K. Rool can reset.
The table shows that King K. Rool’s Jab 1, Jab 2, and Jab 3 can be answered by Olimar’s Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (11f), so those overcommitments should be cashed out immediately.
For Olimar, King K. Rool’s Neutral Air and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldOlimar OOS Candidate MovesBarely Missed Moves
Jab 14-16
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Jab 23-20
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Jab 35-21
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Forward Tilt12-20/-18
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Up Tilt5-21
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Down Tilt13-17
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Dash Attack7-38
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Forward Smash19-29/—/-29/—/-29/-30
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Up Smash6/19/22-55/-42
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Down Smash22-29/-34
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Neutral Air7-4/-5
  • None
Forward Air11-5/-6/-7/-7
  • None
Back Air18-7/-9
  • None
  • Grab (+3)
  • OOS Fair (+3)
  • OOS Nair (+3)
Up Air7-8/-9
  • None
  • Grab (+2)
  • OOS Fair (+2)
  • OOS Nair (+2)
  • OOS Uair (+3)
Down Air14-9/-10
  • None
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Dair (+3)
  • Up Smash (+3)
Neutral B25-25
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Side B27-26
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Up B11**
Down B5 (Start of Counter)**
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Olimar should not play directly into King K. Rool’s Neutral Air and Forward Air; wait for King K. Rool’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (11f).
  • After Olimar blocks King K. Rool’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (11f) immediately.
  • Olimar should not mash after King K. Rool’s Neutral Air and Forward Air; take the landing route, escape route, or ledge route first.
  • Olimar should finish stocks by breaking King K. Rool’s landing and recovery routes so Neutral Air and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting King K. Rool start the exchange on Neutral Air and Forward Air terms and giving Olimar’s stage control away for free.
  • Having Olimar block King K. Rool’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (11f).
  • Sending Olimar too deep after King K. Rool’s Neutral Air and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Olimar and simplifying King K. Rool’s Neutral Air and Forward Air-driven advantage sequence.

Reference Links

Related Pages