Olimar vs Pyra

Pyra Matchup (Olimar)

Olimar vs Pyra

Olimar vs Pyra is most stable when you stop playing directly into Pyra's Rapid Jab and Forward Tilt, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Olimar wants to stop Pyra’s Jab 1, Jab 2, and Jab 3 with Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (11f), then force Pyra back outside Rapid Jab and Forward Tilt to keep stage control.
In Olimar vs Pyra, the stable plan is to avoid playing directly into Pyra’s Rapid Jab and Forward Tilt and take the landing or ledge route before Pyra can reset.
The table shows that Pyra’s Jab 1, Jab 2, and Jab 3 can be answered by Olimar’s Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (11f), so those overcommitments should be cashed out immediately.
For Olimar, Pyra’s Rapid Jab and Forward Tilt are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldOlimar OOS Candidate MovesBarely Missed Moves
Jab 13-14
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Jab 25-23
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Jab 35-24
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Rapid Jab9/13/17…
Rapid Jab Finisher6-25
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Forward Tilt12-10/-9
  • None
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Dair (+3)
  • Up Smash (+3)
Up Tilt11-19
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Down Tilt9-11/-9
  • None
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Dair (+3)
  • Up Smash (+3)
Dash Attack17-18
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Forward Smash20-34
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Up Smash15/17-47/-40
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Down Smash12/18-26/-28/-20/-22
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Neutral Air11-11/-11
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
Forward Air11-9
  • None
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Dair (+3)
  • Up Smash (+3)
Back Air16-9
  • None
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Dair (+3)
  • Up Smash (+3)
Up Air13-4
  • None
Down Air17-9/-9
  • None
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Dair (+3)
  • Up Smash (+3)
Neutral B13/27/33—56/68/78/87/94-18 — -11
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
Side B14/16…74**
Up B13/41-48
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • OOS Bair (13f)
Down B
Grab7
Dash Grab12
Pivot Grab13

Win Condition Checklist

  • Olimar should not play directly into Pyra’s Rapid Jab and Forward Tilt; wait for Pyra’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (11f).
  • After Olimar blocks Pyra’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (11f) immediately.
  • Olimar should not mash after Pyra’s Rapid Jab and Forward Tilt; take the landing route, escape route, or ledge route first.
  • Olimar should finish stocks by breaking Pyra’s landing and recovery routes so Rapid Jab and Forward Tilt does not get more neutral reps.

Actions to Avoid

  • Letting Pyra start the exchange on Rapid Jab and Forward Tilt terms and giving Olimar’s stage control away for free.
  • Having Olimar block Pyra’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), OOS Fair (10f), OOS Nair (10f), and OOS Uair (11f).
  • Sending Olimar too deep after Pyra’s Rapid Jab and Forward Tilt and letting the reset punish the chase back.
  • Panicking at the ledge as Olimar and simplifying Pyra’s Rapid Jab and Forward Tilt-driven advantage sequence.

Reference Links

Related Pages