Pac Man vs Mewtwo

Mewtwo Matchup (Pac Man)

Pac Man vs Mewtwo

Pac Man vs Mewtwo is most stable when you stop playing directly into Mewtwo's Rapid Jab and Forward Air, punish Rapid Jab Finisher and Jab, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Pac Man wants to stop Mewtwo’s Rapid Jab Finisher, Jab, and Forward Tilt with Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f), then force Mewtwo back outside Rapid Jab and Forward Air to keep stage control.
In Pac Man vs Mewtwo, the stable plan is to avoid playing directly into Mewtwo’s Rapid Jab and Forward Air and take the landing or ledge route before Mewtwo can reset.
The table shows that Mewtwo’s Rapid Jab Finisher, Jab, and Forward Tilt can be answered by Pac Man’s Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f), so those overcommitments should be cashed out immediately.
For Pac Man, Mewtwo’s Rapid Jab and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPac Man OOS Candidate MovesBarely Missed Moves
Rapid Jab5/8/11…
Rapid Jab Finisher6-30
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Jab5-12
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Forward Tilt10-15/-15/-16
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Up Tilt8-14/-15/-15
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Down Tilt6-11/-12/-12
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (+1)
  • OOS Uair (+1)
Dash Attack10-14
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Forward Smash19-20/-18
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Up Smash9/14/18/22-39
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Down Smash21-8
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (+1)
  • Grab (+2)
  • Up Smash (+3)
Neutral Air7/11/15/19/23/27-8/-7
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (+1)
  • OOS Dair (+2)
  • Grab (+3)
Forward Air7-3
  • None
  • Up B (+1)
  • OOS Nair (+3)
Back Air13-5/-6/-6
  • Up B (4f)
  • OOS Nair (+1)
  • OOS Fair (+3)
Up Air10-3/-4/-4
  • None
  • Up B (+1)
  • OOS Nair (+3)
Down Air15-6
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (+2)
  • OOS Dair (+3)
Neutral B9(+12)-16 to -2
  • None
  • Up B (+2)
Side B10 (21/23/25/27/29/31/33/39)
Up B**
Down B16-30
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Pac Man should not play directly into Mewtwo’s Rapid Jab and Forward Air; wait for Mewtwo’s Rapid Jab Finisher, Jab, and Forward Tilt and answer with Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f).
  • After Pac Man blocks Mewtwo’s Rapid Jab Finisher, Jab, and Forward Tilt, pick the reachable option from Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f) immediately.
  • Pac Man should not mash after Mewtwo’s Rapid Jab and Forward Air; take the landing route, escape route, or ledge route first.
  • Pac Man should finish stocks by breaking Mewtwo’s landing and recovery routes so Rapid Jab and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Mewtwo start the exchange on Rapid Jab and Forward Air terms and giving Pac Man’s stage control away for free.
  • Having Pac Man block Mewtwo’s Rapid Jab Finisher, Jab, and Forward Tilt but never answer with Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f).
  • Sending Pac Man too deep after Mewtwo’s Rapid Jab and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Pac Man and simplifying Mewtwo’s Rapid Jab and Forward Air-driven advantage sequence.

Reference Links

Related Pages