Pac Man vs Richter

Richter Matchup (Pac Man)

Pac Man vs Richter

Pac Man vs Richter is most stable when you stop playing directly into Richter's Rapid Jab and Up B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Pac Man wants to stop Richter’s Jab 1, Jab 2, and Rapid Jab Finisher with Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f), then force Richter back outside Rapid Jab and Up B to keep stage control.
In Pac Man vs Richter, the stable plan is to avoid playing directly into Richter’s Rapid Jab and Up B and take the landing or ledge route before Richter can reset.
The table shows that Richter’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Pac Man’s Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f), so those overcommitments should be cashed out immediately.
For Pac Man, Richter’s Rapid Jab and Up B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPac Man OOS Candidate MovesBarely Missed Moves
Jab 15-21
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Jab 23-23
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Rapid Jab9/12/15…
Rapid Jab Finisher3-37
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Forward Tilt12-8/-7
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (+1)
  • OOS Dair (+2)
  • Grab (+3)
Up Tilt10-17
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Down Tilt (1)7-31
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Down Tilt (2)8-42/-28
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Dash Attack10/13/16/19/22/24-26
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Forward Smash24-28/-26
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Up Smash16-27/-26
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Down Smash14/20-33/-30/-27/-24
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Neutral Air8…-12/-11
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (+1)
  • OOS Uair (+1)
Forward Air14-6/-5/-8
  • Up B (4f)
  • OOS Nair (+1)
  • OOS Fair (+3)
Back Air14-6/-5/-8
  • Up B (4f)
  • OOS Nair (+1)
  • OOS Fair (+3)
Up Air14-6/-5/-8
  • Up B (4f)
  • OOS Nair (+1)
  • OOS Fair (+3)
Down Air13-21/-23
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Neutral B30-6
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (+2)
  • OOS Dair (+3)
Side B19-15
  • Up B (4f)
  • OOS Nair (6f)
  • OOS Fair (8f)
  • OOS Dair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Uair (12f)
Up B6/9/…**
Down B18**
Grab10
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Pac Man should not play directly into Richter’s Rapid Jab and Up B; wait for Richter’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f).
  • After Pac Man blocks Richter’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f) immediately.
  • Pac Man should not mash after Richter’s Rapid Jab and Up B; take the landing route, escape route, or ledge route first.
  • Pac Man should finish stocks by breaking Richter’s landing and recovery routes so Rapid Jab and Up B does not get more neutral reps.

Actions to Avoid

  • Letting Richter start the exchange on Rapid Jab and Up B terms and giving Pac Man’s stage control away for free.
  • Having Pac Man block Richter’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with Up B (4f), OOS Nair (6f), OOS Fair (8f), and OOS Dair (9f).
  • Sending Pac Man too deep after Richter’s Rapid Jab and Up B and letting the reset punish the chase back.
  • Panicking at the ledge as Pac Man and simplifying Richter’s Rapid Jab and Up B-driven advantage sequence.

Reference Links

Related Pages