Peach vs Mythra

Mythra Matchup (Peach)

Peach vs Mythra

Peach vs Mythra is most stable when you use float and turnips to disrupt Mythra's ground pace, then punish the real shield gaps and drag the match into longer advantage states.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

smashwiki frames Peach as a float-based pressure and combo character who snowballs hard once she gets close, while Mythra is built around elite movement, long sword buttons, and repeated low-commitment entries.
That means Peach should not try to race Mythra on the ground. The stable plan is to use float height changes, turnips, and shield to interrupt the clean dash rhythm, forcing Mythra to commit to clearer approach angles instead of looping the same speed advantage for free.
The matchup improves for Peach once she makes Mythra block or overextend, because some of the jab strings, Neutral Air, and special moves are very punishable, while the safer aerials can still be tracked into a landing trap or corner sequence.
What helps Mythra most is keeping Peach at one grounded height, forcing impatient shield punishes on the safer aerials, and resetting to open stage before Peach can turn one touch into a long ledge or juggle situation.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPeach OOS Candidate MovesBarely Missed Moves
Jab 12-15
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
Jab 24-23
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Jab 34-20
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Rapid Jab8/12/16…
Rapid Jab Finisher6-27
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Tilt8-11
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (+2)
  • Up Smash (+3)
Up Tilt7-14
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (+1)
Down Tilt5-11/-10
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (+3)
Dash Attack9-22
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Forward Smash14-26
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Up Smash9/12/17/22/26-40/-21
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Down Smash8/14-28/-30/-22/-24
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Neutral Air8-10
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (+3)
Forward Air8-7
  • Up B (7f)
  • OOS Nair (+1)
  • OOS Bair (+2)
  • Grab (+3)
Back Air10-7
  • Up B (7f)
  • OOS Nair (+1)
  • OOS Bair (+2)
  • Grab (+3)
Up Air9-5
  • None
  • Up B (+2)
  • OOS Nair (+3)
Down Air13-7
  • Up B (7f)
  • OOS Nair (+1)
  • OOS Bair (+2)
  • Grab (+3)
Neutral B9/20/30/40—69/80/90/99/109-21 — -8
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (+1)
  • Grab (+2)
Side B18/25/32/39/46/54-47
  • Up B (7f)
  • OOS Nair (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • OOS Uair (13f)
  • Up Smash (14f)
  • OOS Dair (15f)
  • OOS Fair (19f)
Up B10/40**
Down B
Grab6
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Use float movement, turnips, and shield to break Mythra’s preferred dash timing before she can repeat the same grounded entry over and over.
  • After blocking Jab strings, Neutral Air, Neutral B, and Side B, punish immediately with Up B, Nair, Bair, or Grab.
  • Treat Forward Air, Back Air, and Down Air as landing situations to track after shield instead of buttons to challenge every time.
  • Finish stocks through ledge float pressure, Fair, Bair, Up Smash, and Down Smash after cornering Mythra, while extending advantage whenever her early kill power is still low.

Actions to Avoid

  • Trying to run a grounded footrace against Mythra for long stretches.
  • Swinging after every shielded Fair, Bair, or Dair and handing Mythra the whiff punish she wants.
  • Pulling turnips and then freezing long enough for Mythra to fully retake her dash rhythm.
  • Forcing desperate center-stage kill swings instead of preserving the positional advantage Peach needs.

Reference Links

Related Pages