ChatGPT Matchup Summary (Win Condition and Game Plan)
smashwiki frames Peach as a float-based pressure and combo character who snowballs hard once she gets close, while Mythra is built around elite movement, long sword buttons, and repeated low-commitment entries.
That means Peach should not try to race Mythra on the ground. The stable plan is to use float height changes, turnips, and shield to interrupt the clean dash rhythm, forcing Mythra to commit to clearer approach angles instead of looping the same speed advantage for free.
The matchup improves for Peach once she makes Mythra block or overextend, because some of the jab strings, Neutral Air, and special moves are very punishable, while the safer aerials can still be tracked into a landing trap or corner sequence.
What helps Mythra most is keeping Peach at one grounded height, forcing impatient shield punishes on the safer aerials, and resetting to open stage before Peach can turn one touch into a long ledge or juggle situation.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Peach OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 2 | -15 |
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| Jab 2 | 4 | -23 |
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| Jab 3 | 4 | -20 |
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| Rapid Jab | 8/12/16… | — | ||
| Rapid Jab Finisher | 6 | -27 |
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| Forward Tilt | 8 | -11 |
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| Up Tilt | 7 | -14 |
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| Down Tilt | 5 | -11/-10 |
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| Dash Attack | 9 | -22 |
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| Forward Smash | 14 | -26 |
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| Up Smash | 9/12/17/22/26 | -40/-21 |
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| Down Smash | 8/14 | -28/-30/-22/-24 |
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| Neutral Air | 8 | -10 |
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| Forward Air | 8 | -7 |
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| Back Air | 10 | -7 |
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| Up Air | 9 | -5 |
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| Down Air | 13 | -7 |
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| Neutral B | 9/20/30/40—69/80/90/99/109 | -21 — -8 |
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| Side B | 18/25/32/39/46/54 | -47 |
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| Up B | 10/40 | ** | ||
| Down B | — | — | ||
| Grab | 6 | — | ||
| Dash Grab | 11 | — | ||
| Pivot Grab | 12 | — |
Win Condition Checklist
- Use float movement, turnips, and shield to break Mythra’s preferred dash timing before she can repeat the same grounded entry over and over.
- After blocking Jab strings, Neutral Air, Neutral B, and Side B, punish immediately with Up B, Nair, Bair, or Grab.
- Treat Forward Air, Back Air, and Down Air as landing situations to track after shield instead of buttons to challenge every time.
- Finish stocks through ledge float pressure, Fair, Bair, Up Smash, and Down Smash after cornering Mythra, while extending advantage whenever her early kill power is still low.
Actions to Avoid
- Trying to run a grounded footrace against Mythra for long stretches.
- Swinging after every shielded Fair, Bair, or Dair and handing Mythra the whiff punish she wants.
- Pulling turnips and then freezing long enough for Mythra to fully retake her dash rhythm.
- Forcing desperate center-stage kill swings instead of preserving the positional advantage Peach needs.