ChatGPT Matchup Summary (Win Condition and Game Plan)
Pichu wants to stop Bayonetta’s Jab 1, Jab 2, and Jab 3 with OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f), then force Bayonetta back outside Rapid Jab and Forward Air (3) to keep stage control.
In Pichu vs Bayonetta, the stable plan is to avoid playing directly into Bayonetta’s Rapid Jab and Forward Air (3) and take the landing or ledge route before Bayonetta can reset.
The table shows that Bayonetta’s Jab 1, Jab 2, and Jab 3 can be answered by Pichu’s OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f), so those overcommitments should be cashed out immediately.
For Pichu, Bayonetta’s Rapid Jab and Forward Air (3) are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Pichu OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 9 | -19 |
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| Jab 2 | 7 | -21 |
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| Jab 3 | 7 | -29 |
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| Rapid Jab | 6/10/14 | ** | ||
| Rapid Jab Finisher | 4/11 | -45 |
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| Forward Tilt (1) | 12 | -15 |
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| Forward Tilt (2) | 12 | -23 |
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| Forward Tilt (3) | 14 | -21 |
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| Up Tilt | 7/10/13 | -19/-10 |
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| Down Tilt | 7 | -15 |
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| Dash Attack | 15 | -17 |
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| Forward Smash | 17 | -38/-39 |
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| Up Smash | 18 | -35 |
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| Down Smash | 17/22 | -32 |
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| Neutral Air | 9 | -6/-7/-16 |
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| Forward Air (1) | 7 | -7 |
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| Forward Air (2) | 7 | -8 |
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| Forward Air (3) | 12 | -5 |
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| Back Air | 11 | -5/-6 |
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| Up Air | 9 | -5/-14 |
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| Down Air | 18 | -23 |
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| Neutral B (1) | 17… | -32 |
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| Neutral B (2) | 42/47/57/62… | -29 |
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| Side B | 15/51 | -25/-26/-15 |
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| Up B | 6/11… | +0 |
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| Down B | 8 (start of counter) | — | ||
| Grab | 7 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- Pichu should not play directly into Bayonetta’s Rapid Jab and Forward Air (3); wait for Bayonetta’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f).
- After Pichu blocks Bayonetta’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f) immediately.
- Pichu should not mash after Bayonetta’s Rapid Jab and Forward Air (3); take the landing route, escape route, or ledge route first.
- Pichu should finish stocks by breaking Bayonetta’s landing and recovery routes so Rapid Jab and Forward Air (3) does not get more neutral reps.
Actions to Avoid
- Letting Bayonetta start the exchange on Rapid Jab and Forward Air (3) terms and giving Pichu’s stage control away for free.
- Having Pichu block Bayonetta’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f).
- Sending Pichu too deep after Bayonetta’s Rapid Jab and Forward Air (3) and letting the reset punish the chase back.
- Panicking at the ledge as Pichu and simplifying Bayonetta’s Rapid Jab and Forward Air (3)-driven advantage sequence.