Pichu vs Isabelle

Isabelle Matchup (Pichu)

Pichu vs Isabelle

Pichu vs Isabelle is most stable when you stop playing directly into Isabelle's Neutral Air and Back Air, punish Jab and Forward Tilt, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Pichu wants to stop Isabelle’s Jab, Forward Tilt, and Up Tilt with OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f), then force Isabelle back outside Neutral Air and Back Air to keep stage control.
In Pichu vs Isabelle, the stable plan is to avoid playing directly into Isabelle’s Neutral Air and Back Air and take the landing or ledge route before Isabelle can reset.
The table shows that Isabelle’s Jab, Forward Tilt, and Up Tilt can be answered by Pichu’s OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f), so those overcommitments should be cashed out immediately.
For Pichu, Isabelle’s Neutral Air and Back Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPichu OOS Candidate MovesBarely Missed Moves
Jab3-13
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
Forward Tilt8-19
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Up Tilt6-15
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (+2)
Down Tilt9-10/-14
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+3)
Dash Attack7-21
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Forward Smash14-20
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Up Smash9/14-12
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+1)
Down Smash8/12-28/-25
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Neutral Air5/8-2/-3
  • None
Forward Air10-6 — +4
  • OOS Nair (6f)
  • OOS Uair (+1)
  • OOS Bair (+2)
  • Up Smash (+3)
Back Air13-4 — +5
  • None
  • OOS Nair (+2)
  • OOS Uair (+3)
Up Air6-5/-6
  • None
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Bair (+3)
Down Air11-5/-6
  • None
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Bair (+3)
Neutral B8 (Start of projectile pocket)
Side B21**
Up B****
Down B9/17/25/34/43/51**
Grab14
Dash Grab15
Pivot Grab17

Win Condition Checklist

  • Pichu should not play directly into Isabelle’s Neutral Air and Back Air; wait for Isabelle’s Jab, Forward Tilt, and Up Tilt and answer with OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f).
  • After Pichu blocks Isabelle’s Jab, Forward Tilt, and Up Tilt, pick the reachable option from OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f) immediately.
  • Pichu should not mash after Isabelle’s Neutral Air and Back Air; take the landing route, escape route, or ledge route first.
  • Pichu should finish stocks by breaking Isabelle’s landing and recovery routes so Neutral Air and Back Air does not get more neutral reps.

Actions to Avoid

  • Letting Isabelle start the exchange on Neutral Air and Back Air terms and giving Pichu’s stage control away for free.
  • Having Pichu block Isabelle’s Jab, Forward Tilt, and Up Tilt but never answer with OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f).
  • Sending Pichu too deep after Isabelle’s Neutral Air and Back Air and letting the reset punish the chase back.
  • Panicking at the ledge as Pichu and simplifying Isabelle’s Neutral Air and Back Air-driven advantage sequence.

Reference Links

Related Pages