ChatGPT Matchup Summary (Win Condition and Game Plan)
Pichu wants to stop King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher with OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f), then force King Dedede back outside Rapid Jab and Neutral Air to keep stage control.
In Pichu vs King Dedede, the stable plan is to avoid playing directly into King Dedede’s Rapid Jab and Neutral Air and take the landing or ledge route before King Dedede can reset.
The table shows that King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Pichu’s OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f), so those overcommitments should be cashed out immediately.
For Pichu, King Dedede’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Pichu OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 10 | -18 |
| |
| Jab 2 | 11 | -13 |
| |
| Rapid Jab | 5/8/11… | — | ||
| Rapid Jab Finisher | 4 | -41 |
| |
| Forward Tilt | 12/16/20/23 | -21 |
| |
| Up Tilt | 7 | -21/-23 |
| |
| Down Tilt | 6 | -21 |
| |
| Dash Attack | 26 | -26 |
| |
| Forward Smash | 40 | ?/-/-18/-25 |
| |
| Up Smash | 17 | -39 |
| |
| Down Smash | 14 | -31/-23 |
| |
| Neutral Air | 7 | -4/-6 |
|
|
| Forward Air | 13 | -13 |
| |
| Back Air | 17 | -7 |
|
|
| Up Air | 10/12/14/16/18/20/22/24 | -10 |
|
|
| Down Air | 22 | -13/-14 |
| |
| Neutral B | 14 | — | ||
| Side B | 29 | -21/-11/-17 |
|
|
| Up B | 69 | -46 |
| |
| Down B (1) | 10(+17) | -39 to -24 |
| |
| Down B (2) | 10 | -26 |
| |
| Grab | 8 | — | ||
| Dash Grab | 11 | — | ||
| Pivot Grab | 12 | — |
Win Condition Checklist
- Pichu should not play directly into King Dedede’s Rapid Jab and Neutral Air; wait for King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f).
- After Pichu blocks King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f) immediately.
- Pichu should not mash after King Dedede’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
- Pichu should finish stocks by breaking King Dedede’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.
Actions to Avoid
- Letting King Dedede start the exchange on Rapid Jab and Neutral Air terms and giving Pichu’s stage control away for free.
- Having Pichu block King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f).
- Sending Pichu too deep after King Dedede’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
- Panicking at the ledge as Pichu and simplifying King Dedede’s Rapid Jab and Neutral Air-driven advantage sequence.