Pichu vs King Dedede

King Dedede Matchup (Pichu)

Pichu vs King Dedede

Pichu vs King Dedede is most stable when you stop playing directly into King Dedede's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Pichu wants to stop King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher with OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f), then force King Dedede back outside Rapid Jab and Neutral Air to keep stage control.
In Pichu vs King Dedede, the stable plan is to avoid playing directly into King Dedede’s Rapid Jab and Neutral Air and take the landing or ledge route before King Dedede can reset.
The table shows that King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Pichu’s OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f), so those overcommitments should be cashed out immediately.
For Pichu, King Dedede’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPichu OOS Candidate MovesBarely Missed Moves
Jab 110-18
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Jab 211-13
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
Rapid Jab5/8/11…
Rapid Jab Finisher4-41
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Forward Tilt12/16/20/23-21
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Up Tilt7-21/-23
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Down Tilt6-21
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Dash Attack26-26
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Forward Smash40?/-/-18/-25
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Up Smash17-39
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Down Smash14-31/-23
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Neutral Air7-4/-6
  • None
  • OOS Nair (+2)
  • OOS Uair (+3)
Forward Air13-13
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
Back Air17-7
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (+1)
  • Up Smash (+2)
  • Grab (+3)
Up Air10/12/14/16/18/20/22/24-10
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+3)
Down Air22-13/-14
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
Neutral B14
Side B29-21/-11/-17
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+2)
Up B69-46
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Down B (1)10(+17)-39 to -24
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Down B (2)10-26
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Pichu should not play directly into King Dedede’s Rapid Jab and Neutral Air; wait for King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f).
  • After Pichu blocks King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f) immediately.
  • Pichu should not mash after King Dedede’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Pichu should finish stocks by breaking King Dedede’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting King Dedede start the exchange on Rapid Jab and Neutral Air terms and giving Pichu’s stage control away for free.
  • Having Pichu block King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f).
  • Sending Pichu too deep after King Dedede’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Pichu and simplifying King Dedede’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages