Pichu vs Pac Man

Pac Man Matchup (Pichu)

Pichu vs Pac Man

Pichu vs Pac Man is most stable when you stop playing directly into Pac Man's Dash Attack and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Pichu wants to stop Pac Man’s Jab 1, Jab 2, and Jab 3 with OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f), then force Pac Man back outside Dash Attack and Neutral Air to keep stage control.
In Pichu vs Pac Man, the stable plan is to avoid playing directly into Pac Man’s Dash Attack and Neutral Air and take the landing or ledge route before Pac Man can reset.
The table shows that Pac Man’s Jab 1, Jab 2, and Jab 3 can be answered by Pichu’s OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f), so those overcommitments should be cashed out immediately.
For Pichu, Pac Man’s Dash Attack and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPichu OOS Candidate MovesBarely Missed Moves
Jab 14-12
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+1)
Jab 24-14
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (+3)
Jab 34-24
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Forward Tilt5-17
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Up Tilt7-10
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+3)
Down Tilt7-13
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
Dash Attack10/19/28/37-3
  • None
  • OOS Nair (+3)
Forward Smash16-25
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Up Smash11/15-24
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Down Smash15-30
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Neutral Air3-3/-4
  • None
  • OOS Nair (+3)
Forward Air5-6
  • OOS Nair (6f)
  • OOS Uair (+1)
  • OOS Bair (+2)
  • Up Smash (+3)
Back Air9-8/-10
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (+1)
  • Grab (+2)
Up Air9-6
  • OOS Nair (6f)
  • OOS Uair (+1)
  • OOS Bair (+2)
  • Up Smash (+3)
Down Air6/13/20/27-10/-9
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (+1)
Neutral B12(+7)-22/-20/-19/-17/-16/-18/-19/-14
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (+3)
Side B24—42 | 35—53-42 to -54
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Up B4**
Down B12-11
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+2)
Grab12
Dash Grab14
Pivot Grab15

Win Condition Checklist

  • Pichu should not play directly into Pac Man’s Dash Attack and Neutral Air; wait for Pac Man’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f).
  • After Pichu blocks Pac Man’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f) immediately.
  • Pichu should not mash after Pac Man’s Dash Attack and Neutral Air; take the landing route, escape route, or ledge route first.
  • Pichu should finish stocks by breaking Pac Man’s landing and recovery routes so Dash Attack and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Pac Man start the exchange on Dash Attack and Neutral Air terms and giving Pichu’s stage control away for free.
  • Having Pichu block Pac Man’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f).
  • Sending Pichu too deep after Pac Man’s Dash Attack and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Pichu and simplifying Pac Man’s Dash Attack and Neutral Air-driven advantage sequence.

Reference Links

Related Pages