Pichu vs Wii Fit Trainer

Wii Fit Trainer Matchup (Pichu)

Pichu vs Wii Fit Trainer

Pichu vs Wii Fit Trainer is most stable when you stop playing directly into Wii Fit Trainer's Neutral Air and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Pichu wants to stop Wii Fit Trainer’s Jab 1, Jab 2, and Jab 3 with OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f), then force Wii Fit Trainer back outside Neutral Air and Forward Air to keep stage control.
In Pichu vs Wii Fit Trainer, the stable plan is to avoid playing directly into Wii Fit Trainer’s Neutral Air and Forward Air and take the landing or ledge route before Wii Fit Trainer can reset.
The table shows that Wii Fit Trainer’s Jab 1, Jab 2, and Jab 3 can be answered by Pichu’s OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f), so those overcommitments should be cashed out immediately.
For Pichu, Wii Fit Trainer’s Neutral Air and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPichu OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Jab 23-23
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Jab 35-30
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Forward Tilt6-16
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (+1)
Up Tilt5-14
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (+3)
Down Tilt9-17
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Dash Attack6-20
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Forward Smash16-30
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Up Smash11-33/-31
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Down Smash18-25
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (17f)
Neutral Air9/12-5/-4
  • None
  • OOS Nair (+2)
  • OOS Uair (+3)
Forward Air9-2/-4/-3/-4
  • None
Back Air5-7/-8/-9
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (+1)
  • Up Smash (+2)
  • Grab (+3)
Up Air6-5
  • None
  • OOS Nair (+1)
  • OOS Uair (+2)
  • OOS Bair (+3)
Down Air15-7
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (+1)
  • Up Smash (+2)
  • Grab (+3)
Neutral B4(+17)-26 to -16
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (13f)
  • OOS Dair (+1)
Side B15—31-11/-13
  • OOS Nair (6f)
  • OOS Uair (7f)
  • OOS Bair (8f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Fair (+2)
Up B6/23/40**
Down B39
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Pichu should not play directly into Wii Fit Trainer’s Neutral Air and Forward Air; wait for Wii Fit Trainer’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f).
  • After Pichu blocks Wii Fit Trainer’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f) immediately.
  • Pichu should not mash after Wii Fit Trainer’s Neutral Air and Forward Air; take the landing route, escape route, or ledge route first.
  • Pichu should finish stocks by breaking Wii Fit Trainer’s landing and recovery routes so Neutral Air and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Wii Fit Trainer start the exchange on Neutral Air and Forward Air terms and giving Pichu’s stage control away for free.
  • Having Pichu block Wii Fit Trainer’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (6f), OOS Uair (7f), OOS Bair (8f), and Up Smash (9f).
  • Sending Pichu too deep after Wii Fit Trainer’s Neutral Air and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Pichu and simplifying Wii Fit Trainer’s Neutral Air and Forward Air-driven advantage sequence.

Reference Links

Related Pages