Pikachu vs Donkey Kong

Donkey Kong Matchup (Pikachu)

Pikachu vs Donkey Kong

Pikachu vs Donkey Kong is most stable when you stop playing directly into Donkey Kong's Neutral Air and Grab, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Pikachu wants to stop Donkey Kong’s Jab 1, Jab 2, and Forward Tilt with OOS Nair (6f), OOS Bair (7f), OOS Uair (7f), and Grab (10f), then force Donkey Kong back outside Neutral Air and Grab to keep stage control.
In Pikachu vs Donkey Kong, the stable plan is to avoid playing directly into Donkey Kong’s Neutral Air and Grab and take the landing or ledge route before Donkey Kong can reset.
The table shows that Donkey Kong’s Jab 1, Jab 2, and Forward Tilt can be answered by Pikachu’s OOS Nair (6f), OOS Bair (7f), OOS Uair (7f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Pikachu, Donkey Kong’s Neutral Air and Grab are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPikachu OOS Candidate MovesBarely Missed Moves
Jab 15-14
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (+1)
  • OOS Dair (+3)
Jab 24-20
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Dair (17f)
Forward Tilt7-19/-18
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Dair (17f)
Up Tilt5-24
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Dair (17f)
Down Tilt6-11
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (+3)
Dash Attack9-13
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (+1)
  • Up B (+2)
Forward Smash22-17/-18
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Dair (17f)
Up Smash14-22
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Dair (17f)
Down Smash11-32
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Dair (17f)
Neutral Air10-5/-6
  • None
  • OOS Nair (+1)
  • OOS Bair (+2)
  • OOS Uair (+2)
Forward Air18-12/-11/-12
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (+3)
Back Air7-6/-7
  • OOS Nair (6f)
  • OOS Bair (+1)
  • OOS Uair (+1)
Up Air6-10
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
Down Air14-8/-9
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (+2)
  • Up Smash (+2)
Neutral B19(+7)-33 to -19
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Dair (17f)
Side B20-32
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Dair (17f)
Up B19/25/32/40/49/55/62-37
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Dair (17f)
Down B12/23-15
  • OOS Nair (6f)
  • OOS Bair (7f)
  • OOS Uair (7f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Fair (14f)
  • Up B (15f)
  • OOS Dair (+2)
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Pikachu should not play directly into Donkey Kong’s Neutral Air and Grab; wait for Donkey Kong’s Jab 1, Jab 2, and Forward Tilt and answer with OOS Nair (6f), OOS Bair (7f), OOS Uair (7f), and Grab (10f).
  • After Pikachu blocks Donkey Kong’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from OOS Nair (6f), OOS Bair (7f), OOS Uair (7f), and Grab (10f) immediately.
  • Pikachu should not mash after Donkey Kong’s Neutral Air and Grab; take the landing route, escape route, or ledge route first.
  • Pikachu should finish stocks by breaking Donkey Kong’s landing and recovery routes so Neutral Air and Grab does not get more neutral reps.

Actions to Avoid

  • Letting Donkey Kong start the exchange on Neutral Air and Grab terms and giving Pikachu’s stage control away for free.
  • Having Pikachu block Donkey Kong’s Jab 1, Jab 2, and Forward Tilt but never answer with OOS Nair (6f), OOS Bair (7f), OOS Uair (7f), and Grab (10f).
  • Sending Pikachu too deep after Donkey Kong’s Neutral Air and Grab and letting the reset punish the chase back.
  • Panicking at the ledge as Pikachu and simplifying Donkey Kong’s Neutral Air and Grab-driven advantage sequence.

Reference Links

Related Pages