Piranha Plant vs Pyra

Pyra Matchup (Piranha Plant)

Piranha Plant vs Pyra

Piranha Plant vs Pyra is most stable when you stop playing directly into Pyra's Rapid Jab and Forward Tilt, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Piranha Plant wants to stop Pyra’s Jab 1, Jab 2, and Jab 3 with Grab (10f), OOS Fair (10f), OOS Uair (10f), and OOS Nair (11f), then force Pyra back outside Rapid Jab and Forward Tilt to keep stage control.
In Piranha Plant vs Pyra, the stable plan is to avoid playing directly into Pyra’s Rapid Jab and Forward Tilt and take the landing or ledge route before Pyra can reset.
The table shows that Pyra’s Jab 1, Jab 2, and Jab 3 can be answered by Piranha Plant’s Grab (10f), OOS Fair (10f), OOS Uair (10f), and OOS Nair (11f), so those overcommitments should be cashed out immediately.
For Piranha Plant, Pyra’s Rapid Jab and Forward Tilt are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPiranha Plant OOS Candidate MovesBarely Missed Moves
Jab 13-14
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Bair (+3)
Jab 25-23
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Bair (17f)
Jab 35-24
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Bair (17f)
Rapid Jab9/13/17…
Rapid Jab Finisher6-25
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Bair (17f)
Forward Tilt12-10/-9
  • None
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • OOS Nair (+2)
  • OOS Dair (+3)
  • Up Smash (+3)
Up Tilt11-19
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Bair (17f)
Down Tilt9-11/-9
  • None
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • OOS Nair (+2)
  • OOS Dair (+3)
  • Up Smash (+3)
Dash Attack17-18
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Bair (17f)
Forward Smash20-34
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Bair (17f)
Up Smash15/17-47/-40
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Bair (17f)
Down Smash12/18-26/-28/-20/-22
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Bair (17f)
Neutral Air11-11/-11
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • OOS Dair (+1)
  • Up Smash (+1)
  • Up B (+2)
Forward Air11-9
  • None
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • OOS Nair (+2)
  • OOS Dair (+3)
  • Up Smash (+3)
Back Air16-9
  • None
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • OOS Nair (+2)
  • OOS Dair (+3)
  • Up Smash (+3)
Up Air13-4
  • None
Down Air17-9/-9
  • None
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • OOS Nair (+2)
  • OOS Dair (+3)
  • Up Smash (+3)
Neutral B13/27/33—56/68/78/87/94-18 — -11
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • OOS Dair (+1)
  • Up Smash (+1)
  • Up B (+2)
Side B14/16…74**
Up B13/41-48
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • OOS Nair (11f)
  • OOS Dair (12f)
  • Up Smash (12f)
  • Up B (13f)
  • OOS Bair (17f)
Down B
Grab7
Dash Grab12
Pivot Grab13

Win Condition Checklist

  • Piranha Plant should not play directly into Pyra’s Rapid Jab and Forward Tilt; wait for Pyra’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), OOS Fair (10f), OOS Uair (10f), and OOS Nair (11f).
  • After Piranha Plant blocks Pyra’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), OOS Fair (10f), OOS Uair (10f), and OOS Nair (11f) immediately.
  • Piranha Plant should not mash after Pyra’s Rapid Jab and Forward Tilt; take the landing route, escape route, or ledge route first.
  • Piranha Plant should finish stocks by breaking Pyra’s landing and recovery routes so Rapid Jab and Forward Tilt does not get more neutral reps.

Actions to Avoid

  • Letting Pyra start the exchange on Rapid Jab and Forward Tilt terms and giving Piranha Plant’s stage control away for free.
  • Having Piranha Plant block Pyra’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), OOS Fair (10f), OOS Uair (10f), and OOS Nair (11f).
  • Sending Piranha Plant too deep after Pyra’s Rapid Jab and Forward Tilt and letting the reset punish the chase back.
  • Panicking at the ledge as Piranha Plant and simplifying Pyra’s Rapid Jab and Forward Tilt-driven advantage sequence.

Reference Links

Related Pages