ChatGPT Matchup Summary (Win Condition and Game Plan)
Pit wants to stop Greninja’s Jab 1, Jab 2, and Jab 3 with Up Smash (6f), OOS Nair (7f), Grab (10f), and OOS Bair (13f), then force Greninja back outside Rapid Jab and Neutral Air to keep stage control.
In Pit vs Greninja, the stable plan is to avoid playing directly into Greninja’s Rapid Jab and Neutral Air and take the landing or ledge route before Greninja can reset.
The table shows that Greninja’s Jab 1, Jab 2, and Jab 3 can be answered by Pit’s Up Smash (6f), OOS Nair (7f), Grab (10f), and OOS Bair (13f), so those overcommitments should be cashed out immediately.
For Pit, Greninja’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Pit OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 3 | -15 |
| |
| Jab 2 | 3 | -15 |
| |
| Jab 3 | 5 | -26 |
| |
| Rapid Jab | 5/8/11/14… | — | ||
| Rapid Jab Finisher | 4 | -39 |
| |
| Forward Tilt | 10 | -14/-14 |
| |
| Up Tilt | 9 | -18 |
| |
| Down Tilt | 5 | -12 |
|
|
| Dash Attack | 7 | -13 |
|
|
| Forward Smash | 13 | -26 |
| |
| Up Smash | 12/18 | -23 |
| |
| Down Smash | 11 | -29 |
| |
| Neutral Air | 12 | -2/-4 |
| |
| Forward Air | 16 | -6 |
|
|
| Back Air | 5/7/11 | -8/-7 |
|
|
| Up Air | 7/10/13/16/19/22 | -12/-12 |
|
|
| Down Air | 17 | -16 |
| |
| Neutral B | 20—60 | -18 to -13 |
|
|
| Side B | 24(+5) | -29/-28 |
| |
| Up B | 19 | — | ||
| Down B (1) | 8 (Start of Counter) | — | ||
| Down B (2) | 19 | -33/-32 |
| |
| Grab | 10 | — | ||
| Dash Grab | 13 | — | ||
| Pivot Grab | 14 | — |
Win Condition Checklist
- Pit should not play directly into Greninja’s Rapid Jab and Neutral Air; wait for Greninja’s Jab 1, Jab 2, and Jab 3 and answer with Up Smash (6f), OOS Nair (7f), Grab (10f), and OOS Bair (13f).
- After Pit blocks Greninja’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up Smash (6f), OOS Nair (7f), Grab (10f), and OOS Bair (13f) immediately.
- Pit should not mash after Greninja’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
- Pit should finish stocks by breaking Greninja’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.
Actions to Avoid
- Letting Greninja start the exchange on Rapid Jab and Neutral Air terms and giving Pit’s stage control away for free.
- Having Pit block Greninja’s Jab 1, Jab 2, and Jab 3 but never answer with Up Smash (6f), OOS Nair (7f), Grab (10f), and OOS Bair (13f).
- Sending Pit too deep after Greninja’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
- Panicking at the ledge as Pit and simplifying Greninja’s Rapid Jab and Neutral Air-driven advantage sequence.