Pit vs Greninja

Greninja Matchup (Pit)

Pit vs Greninja

Pit vs Greninja is most stable when you stop playing directly into Greninja's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Pit wants to stop Greninja’s Jab 1, Jab 2, and Jab 3 with Up Smash (6f), OOS Nair (7f), Grab (10f), and OOS Bair (13f), then force Greninja back outside Rapid Jab and Neutral Air to keep stage control.
In Pit vs Greninja, the stable plan is to avoid playing directly into Greninja’s Rapid Jab and Neutral Air and take the landing or ledge route before Greninja can reset.
The table shows that Greninja’s Jab 1, Jab 2, and Jab 3 can be answered by Pit’s Up Smash (6f), OOS Nair (7f), Grab (10f), and OOS Bair (13f), so those overcommitments should be cashed out immediately.
For Pit, Greninja’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPit OOS Candidate MovesBarely Missed Moves
Jab 13-15
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Jab 23-15
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Jab 35-26
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Rapid Jab5/8/11/14…
Rapid Jab Finisher4-39
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Forward Tilt10-14/-14
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up Tilt9-18
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Down Tilt5-12
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (+1)
  • OOS Dair (+1)
  • OOS Uair (+1)
  • OOS Fair (+2)
Dash Attack7-13
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (+1)
Forward Smash13-26
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up Smash12/18-23
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Down Smash11-29
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Neutral Air12-2/-4
  • None
Forward Air16-6
  • Up Smash (6f)
  • OOS Nair (+1)
Back Air5/7/11-8/-7
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (+3)
Up Air7/10/13/16/19/22-12/-12
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (+1)
  • OOS Dair (+1)
  • OOS Uair (+1)
  • OOS Fair (+2)
Down Air17-16
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Neutral B20—60-18 to -13
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (+1)
Side B24(+5)-29/-28
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up B19
Down B (1)8 (Start of Counter)
Down B (2)19-33/-32
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Grab10
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Pit should not play directly into Greninja’s Rapid Jab and Neutral Air; wait for Greninja’s Jab 1, Jab 2, and Jab 3 and answer with Up Smash (6f), OOS Nair (7f), Grab (10f), and OOS Bair (13f).
  • After Pit blocks Greninja’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up Smash (6f), OOS Nair (7f), Grab (10f), and OOS Bair (13f) immediately.
  • Pit should not mash after Greninja’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Pit should finish stocks by breaking Greninja’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Greninja start the exchange on Rapid Jab and Neutral Air terms and giving Pit’s stage control away for free.
  • Having Pit block Greninja’s Jab 1, Jab 2, and Jab 3 but never answer with Up Smash (6f), OOS Nair (7f), Grab (10f), and OOS Bair (13f).
  • Sending Pit too deep after Greninja’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Pit and simplifying Greninja’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages