Pit vs Inkling

Inkling Matchup (Pit)

Pit vs Inkling

Pit vs Inkling is most stable when you stop playing directly into Inkling's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Pit wants to stop Inkling’s Jab 1, Jab 2, and Jab 3 with Up Smash (6f), OOS Nair (7f), Grab (10f), and OOS Bair (13f), then force Inkling back outside Rapid Jab and Neutral Air to keep stage control.
In Pit vs Inkling, the stable plan is to avoid playing directly into Inkling’s Rapid Jab and Neutral Air and take the landing or ledge route before Inkling can reset.
The table shows that Inkling’s Jab 1, Jab 2, and Jab 3 can be answered by Pit’s Up Smash (6f), OOS Nair (7f), Grab (10f), and OOS Bair (13f), so those overcommitments should be cashed out immediately.
For Pit, Inkling’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPit OOS Candidate MovesBarely Missed Moves
Jab 13-13
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (+1)
Jab 22-16
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Jab 34-21
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Rapid Jab4/7/10…**
Rapid Jab Finisher6-38
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Forward Tilt8-17
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up Tilt7-16
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Down Tilt5/12-13
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (+1)
Dash Attack8-16
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Forward Smash16-25/-24
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Up Smash9/18-44/-29/-32
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Down Smash11/20-29/-21
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Neutral Air6-2
  • None
Forward Air10-8/-9
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (+2)
Back Air7-2/-3
  • None
Up Air12/17-3/-3
  • None
  • Up Smash (+3)
Down Air16-5/-6
  • None
  • Up Smash (+1)
  • OOS Nair (+2)
Neutral B12/16/20/24-6
  • Up Smash (6f)
  • OOS Nair (+1)
Side B16-15 to -12
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (+1)
  • OOS Dair (+1)
  • OOS Uair (+1)
  • OOS Fair (+2)
Up B12**/-29/-30
  • Up Smash (6f)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Bair (13f)
  • OOS Dair (13f)
  • OOS Uair (13f)
  • OOS Fair (14f)
Down B20—40**
Grab8
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Pit should not play directly into Inkling’s Rapid Jab and Neutral Air; wait for Inkling’s Jab 1, Jab 2, and Jab 3 and answer with Up Smash (6f), OOS Nair (7f), Grab (10f), and OOS Bair (13f).
  • After Pit blocks Inkling’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up Smash (6f), OOS Nair (7f), Grab (10f), and OOS Bair (13f) immediately.
  • Pit should not mash after Inkling’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Pit should finish stocks by breaking Inkling’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Inkling start the exchange on Rapid Jab and Neutral Air terms and giving Pit’s stage control away for free.
  • Having Pit block Inkling’s Jab 1, Jab 2, and Jab 3 but never answer with Up Smash (6f), OOS Nair (7f), Grab (10f), and OOS Bair (13f).
  • Sending Pit too deep after Inkling’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Pit and simplifying Inkling’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages