Charizard vs Bowser Jr.

Bowser Jr. Matchup (Charizard)

Charizard vs Bowser Jr.

Charizard vs Bowser Jr. is most stable when you stop playing directly into Bowser Jr.'s Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Charizard wants to stop Bowser Jr.’s Jab 1, Jab 2, and Rapid Jab Finisher with Up Smash (6f), Up B (9f), Grab (10f), and OOS Fair (11f), then force Bowser Jr. back outside Rapid Jab and Neutral Air to keep stage control.
In Charizard vs Bowser Jr., the stable plan is to avoid playing directly into Bowser Jr.’s Rapid Jab and Neutral Air and take the landing or ledge route before Bowser Jr. can reset.
The table shows that Bowser Jr.’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Charizard’s Up Smash (6f), Up B (9f), Grab (10f), and OOS Fair (11f), so those overcommitments should be cashed out immediately.
For Charizard, Bowser Jr.’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldCharizard OOS Candidate MovesBarely Missed Moves
Jab 14-12
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (+3)
Jab 24-22
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (15f)
  • OOS Bair (17f)
  • OOS Dair (21f)
Rapid Jab4/7/10…
Rapid Jab Finisher6-32
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (15f)
  • OOS Bair (17f)
  • OOS Dair (21f)
Forward Tilt7-18/-16
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (15f)
  • OOS Bair (+1)
Up Tilt7-19
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (15f)
  • OOS Bair (17f)
  • OOS Dair (+2)
Down Tilt4/12/23-11
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
Dash Attack8/11/14/17/20/25-17
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (15f)
  • OOS Bair (17f)
Forward Smash18/21/24/27/30/35-12
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (+3)
Up Smash7/9/12/15/18/22-26
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (15f)
  • OOS Bair (17f)
  • OOS Dair (21f)
Down Smash12-32
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (15f)
  • OOS Bair (17f)
  • OOS Dair (21f)
Neutral Air7-6/-7/-7/-5/-6/-6
  • None
  • Up Smash (+1)
Forward Air10-11
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
Back Air12-9/-10
  • Up Smash (6f)
  • Up B (9f)
  • Grab (+1)
  • OOS Fair (+2)
  • OOS Nair (+2)
Up Air6-5
  • None
  • Up Smash (+1)
Down Air15…-11
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
Neutral B37-97-23 to -17
  • Up Smash (6f)
  • Up B (9f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Nair (11f)
  • OOS Uair (15f)
  • OOS Bair (17f)
Side B23
Up B17/56
Down B
Grab11
Dash Grab14
Pivot Grab15

Win Condition Checklist

  • Charizard should not play directly into Bowser Jr.’s Rapid Jab and Neutral Air; wait for Bowser Jr.’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with Up Smash (6f), Up B (9f), Grab (10f), and OOS Fair (11f).
  • After Charizard blocks Bowser Jr.’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from Up Smash (6f), Up B (9f), Grab (10f), and OOS Fair (11f) immediately.
  • Charizard should not mash after Bowser Jr.’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Charizard should finish stocks by breaking Bowser Jr.’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Bowser Jr. start the exchange on Rapid Jab and Neutral Air terms and giving Charizard’s stage control away for free.
  • Having Charizard block Bowser Jr.’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with Up Smash (6f), Up B (9f), Grab (10f), and OOS Fair (11f).
  • Sending Charizard too deep after Bowser Jr.’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Charizard and simplifying Bowser Jr.’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages