ChatGPT Matchup Summary (Win Condition and Game Plan)
Charizard wants to stop Donkey Kong’s Jab 1, Jab 2, and Forward Tilt with Up Smash (6f), Up B (9f), Grab (10f), and OOS Fair (11f), then force Donkey Kong back outside Neutral Air and Grab to keep stage control.
In Charizard vs Donkey Kong, the stable plan is to avoid playing directly into Donkey Kong’s Neutral Air and Grab and take the landing or ledge route before Donkey Kong can reset.
The table shows that Donkey Kong’s Jab 1, Jab 2, and Forward Tilt can be answered by Charizard’s Up Smash (6f), Up B (9f), Grab (10f), and OOS Fair (11f), so those overcommitments should be cashed out immediately.
For Charizard, Donkey Kong’s Neutral Air and Grab are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Charizard OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -14 |
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| Jab 2 | 4 | -20 |
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| Forward Tilt | 7 | -19/-18 |
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| Up Tilt | 5 | -24 |
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| Down Tilt | 6 | -11 |
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| Dash Attack | 9 | -13 |
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| Forward Smash | 22 | -17/-18 |
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| Up Smash | 14 | -22 |
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| Down Smash | 11 | -32 |
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| Neutral Air | 10 | -5/-6 |
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| Forward Air | 18 | -12/-11/-12 |
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| Back Air | 7 | -6/-7 |
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| Up Air | 6 | -10 |
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| Down Air | 14 | -8/-9 |
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| Neutral B | 19(+7) | -33 to -19 |
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| Side B | 20 | -32 |
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| Up B | 19/25/32/40/49/55/62 | -37 |
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| Down B | 12/23 | -15 |
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| Grab | 8 | — | ||
| Dash Grab | 11 | — | ||
| Pivot Grab | 12 | — |
Win Condition Checklist
- Charizard should not play directly into Donkey Kong’s Neutral Air and Grab; wait for Donkey Kong’s Jab 1, Jab 2, and Forward Tilt and answer with Up Smash (6f), Up B (9f), Grab (10f), and OOS Fair (11f).
- After Charizard blocks Donkey Kong’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up Smash (6f), Up B (9f), Grab (10f), and OOS Fair (11f) immediately.
- Charizard should not mash after Donkey Kong’s Neutral Air and Grab; take the landing route, escape route, or ledge route first.
- Charizard should finish stocks by breaking Donkey Kong’s landing and recovery routes so Neutral Air and Grab does not get more neutral reps.
Actions to Avoid
- Letting Donkey Kong start the exchange on Neutral Air and Grab terms and giving Charizard’s stage control away for free.
- Having Charizard block Donkey Kong’s Jab 1, Jab 2, and Forward Tilt but never answer with Up Smash (6f), Up B (9f), Grab (10f), and OOS Fair (11f).
- Sending Charizard too deep after Donkey Kong’s Neutral Air and Grab and letting the reset punish the chase back.
- Panicking at the ledge as Charizard and simplifying Donkey Kong’s Neutral Air and Grab-driven advantage sequence.