Ivysaur vs Ken

Ken Matchup (Ivysaur)

Ivysaur vs Ken

Ivysaur vs Ken is most stable when you stop playing directly into Ken's Jab (2) and Forward Tilt (2), punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Ivysaur wants to stop Ken’s Jab 1, Jab 2, and Jab 3 with Grab (10f), OOS Bair (10f), OOS Nair (10f), and OOS Dair (14f), then force Ken back outside Jab (2) and Forward Tilt (2) to keep stage control.
In Ivysaur vs Ken, the stable plan is to avoid playing directly into Ken’s Jab (2) and Forward Tilt (2) and take the landing or ledge route before Ken can reset.
The table shows that Ken’s Jab 1, Jab 2, and Jab 3 can be answered by Ivysaur’s Grab (10f), OOS Bair (10f), OOS Nair (10f), and OOS Dair (14f), so those overcommitments should be cashed out immediately.
For Ivysaur, Ken’s Jab (2) and Forward Tilt (2) are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldIvysaur OOS Candidate MovesBarely Missed Moves
Jab 12-10
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
Jab 23-21
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
Jab 38-21
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
Jab (1)7-19
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
Jab (2)9/16-10/-6
  • None
Forward Tilt (1)3-20
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
Forward Tilt (2)8-8
  • None
  • Grab (+2)
  • OOS Bair (+2)
  • OOS Nair (+2)
Forward Tilt (3)10-18/-14
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (+1)
  • Up B (+1)
  • OOS Fair (+3)
Up Tilt (1)3-8
  • None
  • Grab (+2)
  • OOS Bair (+2)
  • OOS Nair (+2)
Up Tilt (2)7-19
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
Down Tilt (1)2-9
  • None
  • Grab (+1)
  • OOS Bair (+1)
  • OOS Nair (+1)
Down Tilt (2)6-15
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (+2)
Dash Attack7-22
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
Forward Smash13-24/-21
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
Up Smash9-24
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
  • Up Smash (+2)
Down Smash5-25
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
  • Up Smash (+1)
Neutral Air6-2/-2, -1/-2
  • None
Forward Air8-7/-6, -7/-6
  • None
Back Air8-4/-5
  • None
Up Air5-8
  • None
  • Grab (+2)
  • OOS Bair (+2)
  • OOS Nair (+2)
Down Air8-10
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
Neutral B13-35/-34
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
  • Up Smash (26f)
Side B (1)8/13—38-25 to -30
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
  • Up Smash (+1)
Side B (2)8/13/18/23/28/33/38-36
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
  • Up Smash (26f)
Up B (1)6**
Up B (2)5/6/9**
Down B12 (+21), 12(+31), 12(+59)-32, -33, unblockable
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
  • Up Smash (26f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Ivysaur should not play directly into Ken’s Jab (2) and Forward Tilt (2); wait for Ken’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), OOS Bair (10f), OOS Nair (10f), and OOS Dair (14f).
  • After Ivysaur blocks Ken’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), OOS Bair (10f), OOS Nair (10f), and OOS Dair (14f) immediately.
  • Ivysaur should not mash after Ken’s Jab (2) and Forward Tilt (2); take the landing route, escape route, or ledge route first.
  • Ivysaur should finish stocks by breaking Ken’s landing and recovery routes so Jab (2) and Forward Tilt (2) does not get more neutral reps.

Actions to Avoid

  • Letting Ken start the exchange on Jab (2) and Forward Tilt (2) terms and giving Ivysaur’s stage control away for free.
  • Having Ivysaur block Ken’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), OOS Bair (10f), OOS Nair (10f), and OOS Dair (14f).
  • Sending Ivysaur too deep after Ken’s Jab (2) and Forward Tilt (2) and letting the reset punish the chase back.
  • Panicking at the ledge as Ivysaur and simplifying Ken’s Jab (2) and Forward Tilt (2)-driven advantage sequence.

Reference Links

Related Pages