Ivysaur vs Sheik

Sheik Matchup (Ivysaur)

Ivysaur vs Sheik

Ivysaur vs Sheik is most stable when you stop playing directly into Sheik's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Ivysaur wants to stop Sheik’s Jab 1, Jab 2, and Rapid Jab Finisher with Grab (10f), OOS Bair (10f), OOS Nair (10f), and OOS Dair (14f), then force Sheik back outside Rapid Jab and Neutral Air to keep stage control.
In Ivysaur vs Sheik, the stable plan is to avoid playing directly into Sheik’s Rapid Jab and Neutral Air and take the landing or ledge route before Sheik can reset.
The table shows that Sheik’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Ivysaur’s Grab (10f), OOS Bair (10f), OOS Nair (10f), and OOS Dair (14f), so those overcommitments should be cashed out immediately.
For Ivysaur, Sheik’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldIvysaur OOS Candidate MovesBarely Missed Moves
Jab 12-12
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (+2)
  • OOS Uair (+3)
  • Up B (+3)
Jab 23-11
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (+3)
Rapid Jab5/4/9…
Rapid Jab Finisher5-27
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
  • Up Smash (26f)
Forward Tilt5-15
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (+2)
Up Tilt5/16-11
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (+3)
Down Tilt5-16
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (+1)
Dash Attack5-19
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
Forward Smash12/20-18
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
Up Smash11/14-30
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
  • Up Smash (26f)
Down Smash8/15-28
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
  • Up Smash (26f)
Neutral Air3-3/-3
  • None
Forward Air5-2/-2
  • None
Back Air4-4/-4
  • None
Up Air4…-11/-10
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
Down Air15-18
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
Neutral B4/7/10/13/16 (+7)-18
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
Side B13/67/70/73/76/79/82/88+28
  • None
Up B36/55-33
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
  • Up Smash (26f)
Down B18/26-39
  • Grab (10f)
  • OOS Bair (10f)
  • OOS Nair (10f)
  • OOS Dair (14f)
  • OOS Uair (15f)
  • Up B (15f)
  • OOS Fair (17f)
  • Up Smash (26f)
Grab6
Dash Grab9
Pivot Grab11

Win Condition Checklist

  • Ivysaur should not play directly into Sheik’s Rapid Jab and Neutral Air; wait for Sheik’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with Grab (10f), OOS Bair (10f), OOS Nair (10f), and OOS Dair (14f).
  • After Ivysaur blocks Sheik’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from Grab (10f), OOS Bair (10f), OOS Nair (10f), and OOS Dair (14f) immediately.
  • Ivysaur should not mash after Sheik’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Ivysaur should finish stocks by breaking Sheik’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Sheik start the exchange on Rapid Jab and Neutral Air terms and giving Ivysaur’s stage control away for free.
  • Having Ivysaur block Sheik’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with Grab (10f), OOS Bair (10f), OOS Nair (10f), and OOS Dair (14f).
  • Sending Ivysaur too deep after Sheik’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Ivysaur and simplifying Sheik’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages