Squirtle vs Diddy Kong

Diddy Kong Matchup (Squirtle)

Squirtle vs Diddy Kong

Squirtle vs Diddy Kong is most stable when you stop playing directly into Diddy Kong's Neutral Air and Back Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Squirtle wants to stop Diddy Kong’s Jab 1, Jab 2, and Jab 3 with OOS Nair (7f), OOS Bair (8f), OOS Fair (8f), and OOS Uair (8f), then force Diddy Kong back outside Neutral Air and Back Air to keep stage control.
In Squirtle vs Diddy Kong, the stable plan is to avoid playing directly into Diddy Kong’s Neutral Air and Back Air and take the landing or ledge route before Diddy Kong can reset.
The table shows that Diddy Kong’s Jab 1, Jab 2, and Jab 3 can be answered by Squirtle’s OOS Nair (7f), OOS Bair (8f), OOS Fair (8f), and OOS Uair (8f), so those overcommitments should be cashed out immediately.
For Squirtle, Diddy Kong’s Neutral Air and Back Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSquirtle OOS Candidate MovesBarely Missed Moves
Jab 13-13
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
Jab 25-12
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
Jab 35-24
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (19f)
Forward Tilt10-16
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (+3)
Up Tilt6-17
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (+2)
Down Tilt4-8
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (+1)
  • Up B (+1)
  • Grab (+2)
Dash Attack8/16/22-14
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
Forward Smash12/21-21
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (19f)
Up Smash5/12/19-29
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (19f)
Down Smash7/12-35/-28
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (19f)
Neutral Air8-5
  • None
  • OOS Nair (+2)
  • OOS Bair (+3)
  • OOS Fair (+3)
  • OOS Uair (+3)
Forward Air6-12/-12
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
Back Air5-3
  • None
Up Air4-7
  • OOS Nair (7f)
  • OOS Bair (+1)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • OOS Dair (+2)
  • Up B (+2)
  • Grab (+3)
Down Air15-26 (-13 landing)
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
Neutral B16/17—121/124-25 to -17/-19 to -13
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
Side B18
Up B8—68
Down B
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Squirtle should not play directly into Diddy Kong’s Neutral Air and Back Air; wait for Diddy Kong’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (7f), OOS Bair (8f), OOS Fair (8f), and OOS Uair (8f).
  • After Squirtle blocks Diddy Kong’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (7f), OOS Bair (8f), OOS Fair (8f), and OOS Uair (8f) immediately.
  • Squirtle should not mash after Diddy Kong’s Neutral Air and Back Air; take the landing route, escape route, or ledge route first.
  • Squirtle should finish stocks by breaking Diddy Kong’s landing and recovery routes so Neutral Air and Back Air does not get more neutral reps.

Actions to Avoid

  • Letting Diddy Kong start the exchange on Neutral Air and Back Air terms and giving Squirtle’s stage control away for free.
  • Having Squirtle block Diddy Kong’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (7f), OOS Bair (8f), OOS Fair (8f), and OOS Uair (8f).
  • Sending Squirtle too deep after Diddy Kong’s Neutral Air and Back Air and letting the reset punish the chase back.
  • Panicking at the ledge as Squirtle and simplifying Diddy Kong’s Neutral Air and Back Air-driven advantage sequence.

Reference Links

Related Pages