Squirtle vs Duck Hunt

Duck Hunt Matchup (Squirtle)

Squirtle vs Duck Hunt

Squirtle vs Duck Hunt is most stable when you stop playing directly into Duck Hunt's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Squirtle wants to stop Duck Hunt’s Jab 1, Jab 2, and Jab 3 with OOS Nair (7f), OOS Bair (8f), OOS Fair (8f), and OOS Uair (8f), then force Duck Hunt back outside Rapid Jab and Neutral Air to keep stage control.
In Squirtle vs Duck Hunt, the stable plan is to avoid playing directly into Duck Hunt’s Rapid Jab and Neutral Air and take the landing or ledge route before Duck Hunt can reset.
The table shows that Duck Hunt’s Jab 1, Jab 2, and Jab 3 can be answered by Squirtle’s OOS Nair (7f), OOS Bair (8f), OOS Fair (8f), and OOS Uair (8f), so those overcommitments should be cashed out immediately.
For Squirtle, Duck Hunt’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSquirtle OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (+1)
Jab 25-19
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (19f)
Jab 36-21
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (19f)
Rapid Jab5/7/9/…
Rapid Jab Finisher5-36
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (19f)
Forward Tilt8-15
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
Up Tilt7-13
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
Down Tilt6-13
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
Dash Attack10-23
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (19f)
Forward Smash17/23/29-30
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (19f)
Up Smash12/20/28-22
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (19f)
Down Smash12/20/28-24
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (19f)
Neutral Air6-5/-7
  • None
  • OOS Nair (+2)
  • OOS Bair (+3)
  • OOS Fair (+3)
  • OOS Uair (+3)
Forward Air7-5/-6/-6
  • None
  • OOS Nair (+2)
  • OOS Bair (+3)
  • OOS Fair (+3)
  • OOS Uair (+3)
Back Air7-9/-10
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (+1)
Up Air6/12/20-9/-8
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (+1)
  • Up B (+1)
  • Grab (+2)
Down Air14/20-12/-11
  • OOS Nair (7f)
  • OOS Bair (8f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Dair (9f)
  • Up B (9f)
  • Grab (10f)
Neutral B1 / 16 / 1—2
Side B17
Up B
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Squirtle should not play directly into Duck Hunt’s Rapid Jab and Neutral Air; wait for Duck Hunt’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (7f), OOS Bair (8f), OOS Fair (8f), and OOS Uair (8f).
  • After Squirtle blocks Duck Hunt’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (7f), OOS Bair (8f), OOS Fair (8f), and OOS Uair (8f) immediately.
  • Squirtle should not mash after Duck Hunt’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Squirtle should finish stocks by breaking Duck Hunt’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Duck Hunt start the exchange on Rapid Jab and Neutral Air terms and giving Squirtle’s stage control away for free.
  • Having Squirtle block Duck Hunt’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (7f), OOS Bair (8f), OOS Fair (8f), and OOS Uair (8f).
  • Sending Squirtle too deep after Duck Hunt’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Squirtle and simplifying Duck Hunt’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages