Pyra vs Ice Climbers

Ice Climbers Matchup (Pyra)

Pyra vs Ice Climbers

Pyra vs Ice Climbers is most stable when you stop playing directly into Ice Climbers's Up Tilt and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Pyra wants to stop Ice Climbers’s Jab 1, Jab 2, and Forward Tilt with Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f), then force Ice Climbers back outside Up Tilt and Neutral Air to keep stage control.
In Pyra vs Ice Climbers, the stable plan is to avoid playing directly into Ice Climbers’s Up Tilt and Neutral Air and take the landing or ledge route before Ice Climbers can reset.
The table shows that Ice Climbers’s Jab 1, Jab 2, and Forward Tilt can be answered by Pyra’s Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f), so those overcommitments should be cashed out immediately.
For Pyra, Ice Climbers’s Up Tilt and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPyra OOS Candidate MovesBarely Missed Moves
Jab 14-20(-15)
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (+1)
Jab 24-21(-12)
  • Grab (10f)
  • Up B (+1)
  • OOS Fair (+2)
  • OOS Nair (+2)
  • Up Smash (+3)
Forward Tilt9-14(-10)
  • Grab (10f)
  • Up B (+3)
Up Tilt8/11/14/17/20/23/27-16(-7)
  • None
  • Grab (+3)
Down Tilt8-16(-10)
  • Grab (10f)
  • Up B (+3)
Dash Attack9-24(-18)
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (+1)
  • OOS Dair (+2)
Forward Smash11-27(-22)
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Up Smash12-29(-24)
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Down Smash9/16-22/-17
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (+2)
  • OOS Dair (+3)
Neutral Air6-4(+2)
  • None
Forward Air19-5(+3)
  • None
Back Air8-3(+0)
  • None
Up Air7-10(-3)
  • None
Down Air12-16(-12)
  • Grab (10f)
  • Up B (+1)
  • OOS Fair (+2)
  • OOS Nair (+2)
  • Up Smash (+3)
Neutral B18/19-29(-24)
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Side B (1)10/14/18/23/28/34/40/51-21
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Side B (2)10/13/15/18/21/24/28/32/37/42/49-24
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Up B13
Down B16/21/26/31/36/41/46/51/56-22(-15)
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (+1)
Grab8
Dash Grab10
Pivot Grab10

Win Condition Checklist

  • Pyra should not play directly into Ice Climbers’s Up Tilt and Neutral Air; wait for Ice Climbers’s Jab 1, Jab 2, and Forward Tilt and answer with Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f).
  • After Pyra blocks Ice Climbers’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f) immediately.
  • Pyra should not mash after Ice Climbers’s Up Tilt and Neutral Air; take the landing route, escape route, or ledge route first.
  • Pyra should finish stocks by breaking Ice Climbers’s landing and recovery routes so Up Tilt and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Ice Climbers start the exchange on Up Tilt and Neutral Air terms and giving Pyra’s stage control away for free.
  • Having Pyra block Ice Climbers’s Jab 1, Jab 2, and Forward Tilt but never answer with Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f).
  • Sending Pyra too deep after Ice Climbers’s Up Tilt and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Pyra and simplifying Ice Climbers’s Up Tilt and Neutral Air-driven advantage sequence.

Reference Links

Related Pages