ChatGPT Matchup Summary (Win Condition and Game Plan)
Pyra wants to stop Shulk’s Jab 1, Jab 2, and Jab 3 with Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f), then force Shulk back outside Neutral Air and Forward Air to keep stage control.
In Pyra vs Shulk, the stable plan is to avoid playing directly into Shulk’s Neutral Air and Forward Air and take the landing or ledge route before Shulk can reset.
The table shows that Shulk’s Jab 1, Jab 2, and Jab 3 can be answered by Pyra’s Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f), so those overcommitments should be cashed out immediately.
For Pyra, Shulk’s Neutral Air and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Pyra OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -17 |
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| Jab 2 | 5 | -25 |
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| Jab 3 | 6 | -32 |
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| Forward Tilt | 12 | -19/-20 |
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| Up Tilt | 11 | -18/-19 |
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| Down Tilt | 10 | -12/-13 |
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| Dash Attack | 12 | -16/-18 |
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| Forward Smash | 14/23 | -35/-36 |
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| Up Smash | 18/30 | -28 |
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| Down Smash | 18/23/28/35/41 | -/-56/-51/-52/-47/-48/-41/-42/-36/-37 |
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| Neutral Air | 13 | -2/-3 |
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| Forward Air | 14 | -6/-7 |
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| Back Air | 19 | -6/-7 |
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| Up Air | 14/24 | -6/-5/-5 |
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| Down Air | 14/23 | -11/-9/-10 |
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| Neutral B | — | — | ||
| Side B | 22 | -29/-30/-25/-27 |
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| Up B | 10 | ** | ||
| Down B | 7 (Start of Counter) | — | ||
| Grab | 7 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- Pyra should not play directly into Shulk’s Neutral Air and Forward Air; wait for Shulk’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f).
- After Pyra blocks Shulk’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f) immediately.
- Pyra should not mash after Shulk’s Neutral Air and Forward Air; take the landing route, escape route, or ledge route first.
- Pyra should finish stocks by breaking Shulk’s landing and recovery routes so Neutral Air and Forward Air does not get more neutral reps.
Actions to Avoid
- Letting Shulk start the exchange on Neutral Air and Forward Air terms and giving Pyra’s stage control away for free.
- Having Pyra block Shulk’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f).
- Sending Pyra too deep after Shulk’s Neutral Air and Forward Air and letting the reset punish the chase back.
- Panicking at the ledge as Pyra and simplifying Shulk’s Neutral Air and Forward Air-driven advantage sequence.