Pyra vs Shulk

Shulk Matchup (Pyra)

Pyra vs Shulk

Pyra vs Shulk is most stable when you stop playing directly into Shulk's Neutral Air and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Pyra wants to stop Shulk’s Jab 1, Jab 2, and Jab 3 with Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f), then force Shulk back outside Neutral Air and Forward Air to keep stage control.
In Pyra vs Shulk, the stable plan is to avoid playing directly into Shulk’s Neutral Air and Forward Air and take the landing or ledge route before Shulk can reset.
The table shows that Shulk’s Jab 1, Jab 2, and Jab 3 can be answered by Pyra’s Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f), so those overcommitments should be cashed out immediately.
For Pyra, Shulk’s Neutral Air and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldPyra OOS Candidate MovesBarely Missed Moves
Jab 15-17
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (+2)
  • OOS Dair (+3)
Jab 25-25
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Jab 36-32
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Forward Tilt12-19/-20
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (+1)
Up Tilt11-18/-19
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (+1)
  • OOS Dair (+2)
Down Tilt10-12/-13
  • Grab (10f)
  • Up B (+1)
  • OOS Fair (+2)
  • OOS Nair (+2)
  • Up Smash (+3)
Dash Attack12-16/-18
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (+3)
Forward Smash14/23-35/-36
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Up Smash18/30-28
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Down Smash18/23/28/35/41-/-56/-51/-52/-47/-48/-41/-42/-36/-37
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Neutral Air13-2/-3
  • None
Forward Air14-6/-7
  • None
Back Air19-6/-7
  • None
Up Air14/24-6/-5/-5
  • None
Down Air14/23-11/-9/-10
  • None
  • Grab (+1)
Neutral B
Side B22-29/-30/-25/-27
  • Grab (10f)
  • Up B (13f)
  • OOS Fair (14f)
  • OOS Nair (14f)
  • Up Smash (15f)
  • OOS Uair (16f)
  • OOS Bair (19f)
  • OOS Dair (20f)
Up B10**
Down B7 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Pyra should not play directly into Shulk’s Neutral Air and Forward Air; wait for Shulk’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f).
  • After Pyra blocks Shulk’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f) immediately.
  • Pyra should not mash after Shulk’s Neutral Air and Forward Air; take the landing route, escape route, or ledge route first.
  • Pyra should finish stocks by breaking Shulk’s landing and recovery routes so Neutral Air and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Shulk start the exchange on Neutral Air and Forward Air terms and giving Pyra’s stage control away for free.
  • Having Pyra block Shulk’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), Up B (13f), OOS Fair (14f), and OOS Nair (14f).
  • Sending Pyra too deep after Shulk’s Neutral Air and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Pyra and simplifying Shulk’s Neutral Air and Forward Air-driven advantage sequence.

Reference Links

Related Pages