ChatGPT Matchup Summary (Win Condition and Game Plan)
Pyra is strongest at explosive heavy hits and punishing trades, while Zelda is strongest at layered projectile pressure and stage-control traps.
If you let the opponent pin you down with projectiles and setups, they get to own spacing. The stable plan is to shield well, keep advancing, and pressure the body anyway.
The table shows reliable shield punishes on Rapid Jab Finisher, Up B, Up Smash, Neutral B, and Down Smash, with Grab, Up B, OOS Fair, and OOS Nair showing up most often as the clean ways to take the turn back.
Do not force shield punishes on the relatively safer choices like Neutral Air, Forward Air, and Back Air. It is usually better to read the landing or ledge route and punish the next action.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Pyra OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Rapid Jab | 4/6/8/10… | — | ||
| Rapid Jab Finisher | 6 | -32 |
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| Jab | 4/7 | -13 |
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| Forward Tilt | 12 | -13/-10 |
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| Up Tilt | 7 | -15 |
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| Down Tilt | 5 | -10 |
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| Dash Attack | 6 | -18 |
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| Forward Smash | 16/18/20/22/24 | -16 |
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| Up Smash | 9/13/17/21/25/29/34 | -25 |
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| Down Smash | 5/13 | -24/-17 |
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| Neutral Air | 6/10/14/18/22 | -10/-9 |
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| Forward Air | 6 | -8/-12 |
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| Back Air | 6 | -8/-12 |
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| Up Air | 14 | -6/-8 |
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| Down Air | 14 | -6/-9 |
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| Neutral B | 11… | -25 |
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| Side B | 44—70 | -18 to -10 |
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| Up B | 6/35 | -29 (ground) // -19 (air) |
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| Down B | 26/32/38/46/59-127 | -19 to -15 |
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| Grab | 10 | — | ||
| Dash Grab | 13 | — | ||
| Pivot Grab | 14 | — |
Win Condition Checklist
- Do not chase the opponent’s projectiles and setups by themselves; shield well, push the line forward, and keep pressure on the body.
- After blocking Rapid Jab Finisher, Up B, Up Smash, Neutral B, and Down Smash, answer immediately with Grab, Up B, OOS Fair, and OOS Nair so the opponent cannot keep the turn.
- Do not force immediate retaliation on Neutral Air, Forward Air, and Back Air; take the landing route, escape route, or ledge direction first.
- Prioritize kills through landing traps and ledge pressure while keeping your positional advantage intact.
Actions to Avoid
- Focusing only on clearing the opponent’s projectiles and setups while shrinking your own chances to touch the body.
- Swinging after every blocked Neutral Air, Forward Air, and Back Air and feeding the whiff punish or reset the opponent wants.
- Chasing too deep for the kill and exposing Pyra’s own recovery or defensive weakness.
- Panic-jumping or panic-rolling from the ledge and making the opponent’s ledge trap too simple.