Richter vs Pikachu

Pikachu Matchup (Richter)

Richter vs Pikachu

Richter vs Pikachu is most stable when you slow the opponent's approach from range, then convert their forced entries into punishes.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Richter is strongest at layered projectile pressure and stage-control traps, while Pikachu is strongest at explosive close-range punish sequences and huge reward on hit.
Range tools can distort the opponent’s approach timing here, so the stable route is to force an entry, punish it, and convert into landing traps or ledge pressure.
The table shows reliable shield punishes on Down Smash, Up B, Forward Smash, Down B, and Up Smash, with Up B, Grab, OOS Nair, and OOS Dair showing up most often as the clean ways to take the turn back.
Do not force shield punishes on the relatively safer choices like Down Tilt and Side B. It is usually better to read the landing or ledge route and punish the next action.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldRichter OOS Candidate MovesBarely Missed Moves
Jab2-12/-13
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
Forward Tilt6-14/-15/-13
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (+3)
  • Up Smash (+3)
Up Tilt7-13
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (+3)
  • Up Smash (+3)
Down Tilt7-4
  • None
  • Up B (+2)
Dash Attack6-11
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
Forward Smash15-29
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Up Smash10-24
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Down Smash8/11/14/17/20/23-39
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Neutral Air3/9/15/21-7
  • Up B (6f)
  • Grab (+3)
Forward Air11…-10/-9
  • Up B (6f)
  • Grab (+1)
  • OOS Nair (+2)
Back Air4/8/12/16/20/24-12
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
Up Air4-11/-11
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
Down Air14-16
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (+1)
  • OOS Fair (+1)
  • OOS Uair (+1)
Neutral B19-20
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Side B18/18-11 to -2
  • None
Up B15/29-33
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Down B13/**-26
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Grab7
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Use range to slow the approach, then convert the delayed response into a whiff punish and landing trap.
  • After blocking Down Smash, Up B, Forward Smash, Down B, and Up Smash, answer immediately with Up B, Grab, OOS Nair, and OOS Dair so the opponent cannot keep the turn.
  • Do not force immediate retaliation on Down Tilt and Side B; take the landing route, escape route, or ledge direction first.
  • Finish stocks through repeated landing traps and ledge pressure instead of overcommitting to single hard reads in center stage.

Actions to Avoid

  • Giving up your ranged leverage and turning the matchup into a raw scramble before your setup has value.
  • Swinging after every blocked Down Tilt and Side B and feeding the whiff punish or reset the opponent wants.
  • Chasing too deep for the kill and exposing Richter’s own recovery or defensive weakness.
  • Accepting a heavy swing at the ledge and letting the opponent cash in on their highest-reward situation.

Reference Links

Related Pages